Yes. Needle Engine allows for animation workflows ranging from simple object animations, over character state machines, to choreographing and sequencing many different clips and assets.
You can animate characters, lights, cameras, component properties, and materials. When using the Unity integration, both Animator controllers (for state machines) and Timelines (for sequencing) are exported into web-ready formats, including Animation, Audio, Activation, Control, and Signal tracks. Some features are limited, like blend tree and sub-statemachine support.
Technically, animation in Needle Engine is made possible by the KHR_animation_pointer
glTF extension and our own extensions for timelines, sequencing, audio, video and more.