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How does Needle Engine handle light, shadows, and lightmaps?

Needle Engine supports image-based lighting, real-time light sources and baked lighting. Image-based lighting (IBL) uses high-dynamic-range (HDR) images to create realistic lighting and reflections with near-zero performance impact. It can be used with or without real-time lights. Real-time lights can be point, spot, or directional light sources.

Needle also allows fine-grained control over shadows, including enabling shadow casting and receiving on a per-object basis. Lightmaps can be baked and exported from our Unity and Blender integrations.

Additionally, reflection probes are also supported, and you can add post-processing effects like bloom, depth of field, and color grading to enhance the visual quality of your scenes.

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