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Can I create collaborative apps or multiplayer games with Needle?

Yes. Networking is a built-in feature in Needle Engine, and many of our components support networking out of the box. Our networking stack can be used at no additional cost across all supported platforms.

We provide both no-code components and scripting APIs for creating multi-user experiences with synchronized world states, networked objects, persistent storage, and integrated voice chat and screensharing capabilities.

These features allow creating real-time collaborative applications, virtual worlds, multiplayer games, and other interactive experiences where multiple users can interact with the same 3D environment, or where a user can come back to the same state of the world later.

Learn More: Networking Documentation

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