See how Needle, Verge3D, and Unreal Engine compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.
View all platform comparisonsWeb-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.  Needle |  ![]() A commercial toolkit for creating interactive 3D web experiences directly from Blender, 3ds Max, or Maya using visual scripting (Puzzles).   Verge3D  | ![]() High-fidelity engine primarily for native games/apps. Web strategy focuses on Pixel Streaming (server-side rendering) or exporting assets (glTF) for use in other web engines.   Unreal Engine  | |
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Core Platform & Workflow   |  |||
| Solution Type |  3D Engine      Cloud Platform         Optimization Tool      Web Component  Needle  Solution Type:
              3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.    |     3D Engine         Framework  Verge3D  Solution Type:
              3d-engine, authoring-tool, Framework A toolkit comprising a WebGL-based engine and tools for exporting/adding interactivity (Puzzles) from DCC software.    |  Unreal Engine  Solution Type:
              authoring-tool Primarily an authoring tool for creating experiences delivered via Pixel Streaming. No longer supports direct WebGL/Wasm client export.    |  
| Made for the web | Needle  Made for the web:
              Yes Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.    |    Verge3D  Made for the web:
              Yes Generates optimized output suitable for web deployment, mostly for product visualization use cases.    |  Unreal Engine  Made for the web:
              No A high-end engine designed for native performance. Web deployment relies on asset export or streaming.    |  
| Typical Workflows |  Unity Editor      Blender Editor      Code      HTML      Asset Upload  Needle  Typical Workflows:
              Unity Editor, Blender Editor, Code, HTML, Asset Upload Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.    |     DCC Integration      Visual Scripting  Verge3D  Typical Workflows:
              DCC Integration, Visual Scripting Workflow centers around preparing scenes in Blender, 3ds Max, or Maya, then adding interactivity using the Puzzles visual editor.    |   Standalone Editor      Visual Scripting      Code  Unreal Engine  Typical Workflows:
              Standalone Editor, Visual Scripting, Code Content creation uses the Unreal Editor with Blueprints (visual scripting) or C++.    |  
| Use with Unity | Needle  Use with Unity:
              Yes Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.    |    Verge3D  Use with Unity:
              No Does not integrate with Unity.    |  Unreal Engine  Use with Unity:
              No Separate engine.    |  
| Use with Blender | Needle  Use with Blender:
              Yes Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.    |    Verge3D  Use with Blender:
              Yes Offers excellent, tight integration with Blender as a primary authoring tool.    |  Unreal Engine  Use with Blender:
              No Separate engine.    |  
| Interactivity Building Blocks | Needle  Interactivity Building Blocks:
              Yes Includes a rich set of components for common interactions, animations, and UI elements.    |    Verge3D  Interactivity Building Blocks:
              Yes Visual Puzzles system provides building blocks for common interactions and behaviors without coding.    |  Unreal Engine  Interactivity Building Blocks:
              No Components can be created via scripting, but there is no built-in library of interactivity components.    |  
| Extensible with Coding | Needle  Extensible with Coding:
              Yes Uses TypeScript with full IDE support in both Unity and standalone projects.    |    Verge3D  Extensible with Coding:
              Yes Supports JavaScript programming alongside or instead of the visual Puzzles system.    |  Unreal Engine  Extensible with Coding:
              Yes Blueprints visual scripting and C++.    |  
Engine Capabilities   |  |||
| Physically-Based Rendering | Needle  Physically-Based Rendering:
              Yes Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.    |    Verge3D  Physically-Based Rendering:
              Yes Leverages three.js features like PBR, aiming to accurately reproduce materials and lighting from the DCC tool.    |  Unreal Engine  Physically-Based Rendering:
              Yes High-end rendering capabilities (Nanite, Lumen, PBR) for desktop and high-performance mobile devices.    |  
| Component System | Needle  Component System:
              Yes Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.    |    Verge3D  Component System:
              No Logic is primarily driven by attaching Puzzles to objects imported from the DCC scene.    |  Unreal Engine  Component System:
              Yes Uses the Actor-Component model.    |  
| Built-in Networking | Needle  Built-in Networking:
              Yes Built-in real-time networking for multiplayer and collaborative applications.    |     Limited  Verge3D  Built-in Networking:
              Limited Networking features can be implemented via JavaScript/Puzzles using external services, but not built-in.    |  Unreal Engine  Built-in Networking:
              Yes Pixel Streaming is fundamentally a networking solution. Unreal Engine has robust native networking.    |  
| Timelines and Sequencing | Needle  Timelines and Sequencing:
              Yes Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.    |    Verge3D  Timelines and Sequencing:
              No Sequencing can be programmed using Puzzles, but no dedicated sequencing tools.    |  Unreal Engine  Timelines and Sequencing:
              Yes Comprehensive Sequencer timeline system for cinematic sequences and complex animation control.    |  
| Animation Controls | Needle  Animation Controls:
              Yes Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.    |    Verge3D  Animation Controls:
              Yes Imports and controls animations created in the host DCC application (Blender, Max, Maya).    |  Unreal Engine  Animation Controls:
              Yes Supports complex animations.    |  
| Animated Materials | Needle  Animated Materials:
              Yes Supports material animations, shader graph, and procedural material effects.    |    Verge3D  Animated Materials:
              No Supports dynamic material changes through Puzzles, but no animation clips for materials.    |  Unreal Engine  Animated Materials:
              Yes Advanced material system with dynamic parameters, material instances, and material functions.    |  
| Audio Playback | Needle  Audio Playback:
              Yes Supports spatial audio configured via Unity/Blender components.    |    Verge3D  Audio Playback:
              Yes Supports audio playback, including positional audio, controlled via Puzzles.    |  Unreal Engine  Audio Playback:
              Yes Audio features are part of the engine.    |  
| Video Playback | Needle  Video Playback:
              Yes Supports video textures and playback controlled via components.    |    Verge3D  Video Playback:
              Yes Supports video textures controlled via Puzzles.    |  Unreal Engine  Video Playback:
              Yes Supported within the streamed Unreal application.    |  
| Physics Integration | Needle  Physics Integration:
              Yes Integrates with physics engines, configured via Unity/Blender components.    |    Verge3D  Physics Integration:
              Yes Physics can be enabled and controlled via Puzzles visual scripting.    |  Unreal Engine  Physics Integration:
              Yes Physics simulation is part of the engine but not exported via glTF.    |  
| glTF 3D Support |  Excellent  Needle  glTF 3D Support:
              Excellent Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.    |    Verge3D  glTF 3D Support:
              Yes Uses glTF as an intermediate format and exports glTF-based web applications.    |  Unreal Engine  glTF 3D Support:
              Yes Provides an official importer and exporter for glTF assets.    |  
| Custom User Interfaces | Needle  Custom User Interfaces:
              Yes Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.    |    Verge3D  Custom User Interfaces:
              Yes UI can be created using HTML elements manipulated by Puzzles.    |  Unreal Engine  Custom User Interfaces:
              Yes Features the UMG UI Designer.    |  
Web Integration & Deployment   |  |||
| Web Component | Needle  Web Component:
              Yes Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.    |    Verge3D  Web Component:
              Yes Can be embedded into web pages, often via iframe or direct script inclusion.    |  Unreal Engine  Web Component:
              No Pixel Streaming requires a custom client player.    |  
| PWA Support | Needle  PWA Support:
              Yes Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.    |    Verge3D  PWA Support:
              Yes Web apps created with Verge3D can be packaged as PWAs.    |  Unreal Engine  PWA Support:
              No Not supported.    |  
| HTML/CSS Integration |  Excellent  Needle  HTML/CSS Integration:
              Excellent Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.    |    Verge3D  HTML/CSS Integration:
              Yes Puzzles allow interaction with HTML elements, enabling integration with web page UI.    |  Unreal Engine  HTML/CSS Integration:
              No Pixel Streaming client allows some UI customization and JS interaction, but doesn't contain features to make this easy.    |  
| Host Anywhere | Needle  Host Anywhere:
              Yes The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.    |    Verge3D  Host Anywhere:
              Yes Applications can be hosted on standard static web servers.    |  Unreal Engine  Host Anywhere:
              No Pixel Streaming requires significant server infrastructure (GPU instances). glTF export requires only static hosting for assets.    |  
| Asset Hosting | Needle  Asset Hosting:
              Yes Needle Cloud provides managed hosting and CDN delivery for optimized assets.    |    Verge3D  Asset Hosting:
              No Requires external hosting for the application files and assets.    |  Unreal Engine  Asset Hosting:
              No Requires external hosting.    |  
| App Hosting | Needle  App Hosting:
              Yes Needle Cloud provides managed hosting and CDN delivery for optimized applications.    |    Verge3D  App Hosting:
              No Requires external hosting for the application files and assets.    |  Unreal Engine  App Hosting:
              No Requires external hosting.    |  
Performance & Optimization   |  |||
| Engine Size |  Medium  Needle  Engine Size:
              Medium Optimized runtime aims for minimal footprint, size depends on included features.    |     Medium  Verge3D  Engine Size:
              Medium Based on three.js plus the Verge3D framework and Puzzles runtime.    |   Large  Unreal Engine  Engine Size:
              Large Not applicable for client-side web builds.    |  
| Loading Performance |  Excellent  Needle  Loading Performance:
              Excellent Rapid development cycles and fast loading times through optimized runtime and asset handling.    |     Moderate/Fast  Verge3D  Loading Performance:
              Moderate/Fast Aims for good loading performance, depending on scene complexity.    |   Low  Unreal Engine  Loading Performance:
              Low Pixel Streaming load time involves connecting to the server.    |  
| Runtime Performance |  Excellent  Needle  Runtime Performance:
              Excellent Designed for efficient rendering performance across desktop, mobile, and XR devices.    |     High  Verge3D  Runtime Performance:
              High Leverages three.js for efficient WebGL rendering.    |   High (Streaming)  Unreal Engine  Runtime Performance:
              High (Streaming) glTF performance depends on target engine. Pixel Streaming performance is high (server-rendered) but subject to network latency.    |  
| Smart Asset Optimization |  Excellent  Needle  Smart Asset Optimization:
              Excellent Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.    |    Verge3D  Smart Asset Optimization:
              No Optimization relies on export from DCC tools.    |  Unreal Engine  Smart Asset Optimization:
              Yes Features like Nanite/Lumen can pre-process assets. glTF exporter offers texture control.    |  
| Mesh and Texture LODs |  Excellent  Needle  Mesh and Texture LODs:
              Excellent Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.    |    Verge3D  Mesh and Texture LODs:
              No Basic support carried over from authoring tools, but no dynamic LOD system.    |  Unreal Engine  Mesh and Texture LODs:
              Yes Robust LOD system for both meshes and textures with automatic generation options.    |  
XR Support (AR/VR/Spatial)   |  |||
| VR Support (WebXR) | Needle  VR Support (WebXR):
              Yes Supports VR headsets via the WebXR standard.    |    Verge3D  VR Support (WebXR):
              Yes Supports VR experiences via WebXR, controllable with Puzzles.    |  Unreal Engine  VR Support (WebXR):
              No Very limited experimental support.    |  
| AR Support (WebXR) | Needle  AR Support (WebXR):
              Yes Supports markerless WebAR on compatible Android devices via the WebXR standard.    |    Verge3D  AR Support (WebXR):
              Yes Supports AR via WebXR on compatible Android devices.    |  Unreal Engine  AR Support (WebXR):
              No Not supported.    |  
| AR Support (iOS) | Needle  AR Support (iOS):
              Yes Supports interactive markerless WebAR on iOS devices via WebXR.    |    Verge3D  AR Support (iOS):
              Yes Supports AR via WebXR on iOS, including object placement.    |  Unreal Engine  AR Support (iOS):
              No Not supported.    |  
| AR Support (visionOS) | Needle  AR Support (visionOS):
              Yes Explicit support for creating spatial computing experiences deployable on visionOS.    |    Verge3D  AR Support (visionOS):
              No No USDZ/QuickLook support.    |  Unreal Engine  AR Support (visionOS):
              No Pixel Streaming is a potential path. Native visionOS support exists.    |  
| AR Tracking Types |  Surface      Image  Needle  AR Tracking Types:
              Surface, Image Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.    |     Surface  Verge3D  AR Tracking Types:
              Surface Supports World Tracking via WebXR.    |  Unreal Engine  AR Tracking Types:
              No AR tracking would need to be handled by the custom Pixel Streaming client application.    |  
Ecosystem & Support   |  |||
| Official Support Availability | Needle  Official Support Availability:
              Yes Dedicated support available for licensed users.    |    Verge3D  Official Support Availability:
              Yes Support is included with the commercial license.    |  Unreal Engine  Official Support Availability:
              Yes Paid support and enterprise options available.    |  
| Learning Resources | Needle  Learning Resources:
              Yes Extensive documentation, tutorials, live samples, and active community support.    |     Good  Verge3D  Learning Resources:
              Good Offers documentation, tutorials, and example applications.    |  Unreal Engine  Learning Resources:
              Yes Vast library of learning content on the Epic Developer Community and elsewhere.    |  
| License |  Commercial  Needle  License:
              Commercial Commercial license required for full features and deployment. Free evaluation available.    |     Commercial  Verge3D  License:
              Commercial Requires purchasing a license (Freelance, Team, Enterprise tiers).    |   Commercial  Unreal Engine  License:
              Commercial Free to use up to a revenue threshold, then royalty-based or custom licensing.    |