See how Needle, Unreal Engine, and Galacean Engine compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.
View all platform comparisonsWeb-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting. Needle | ![]() High-fidelity engine primarily for native games/apps. Web strategy focuses on Pixel Streaming (server-side rendering) or exporting assets (glTF) for use in other web engines. Unreal Engine | An open-source, TypeScript-based engine from Ant Group, designed with a mobile-first philosophy for performant web apps, offering code-first or editor workflows. Galacean Engine | |
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Core Platform & Workflow | |||
Solution Type | 3D Engine Cloud Platform Optimization Tool Web Component Needle Solution Type:
3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output. | Unreal Engine Solution Type:
authoring-tool Primarily an authoring tool for creating experiences delivered via Pixel Streaming. No longer supports direct WebGL/Wasm client export. | 3D Engine Galacean Engine Solution Type:
3d-engine, authoring-tool An open-source engine with an accompanying visual editor, focused on mobile web performance. |
Made for the web | Needle Made for the web:
Yes Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment. | Unreal Engine Made for the web:
No A high-end engine designed for native performance. Web deployment relies on asset export or streaming. | Galacean Engine Made for the web:
Yes Explicitly designed with a mobile-first philosophy for high performance on the web. |
Typical Workflows | Unity Editor Blender Editor Code HTML Asset Upload Needle Typical Workflows:
Unity Editor, Blender Editor, Code, HTML, Asset Upload Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality. | Standalone Editor Visual Scripting Code Unreal Engine Typical Workflows:
Standalone Editor, Visual Scripting, Code Content creation uses the Unreal Editor with Blueprints (visual scripting) or C++. | Standalone Editor Code Galacean Engine Typical Workflows:
Standalone Editor, Code Supports both direct coding using TypeScript and development via the Galacean Editor. |
Use with Unity | Needle Use with Unity:
Yes Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components. | Unreal Engine Use with Unity:
No Separate engine. | Galacean Engine Use with Unity:
No Separate engine and workflow. |
Use with Blender | Needle Use with Blender:
Yes Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes. | Unreal Engine Use with Blender:
No Separate engine. | Galacean Engine Use with Blender:
No Imports glTF assets exported from Blender. |
Interactivity Building Blocks | Needle Interactivity Building Blocks:
Yes Includes a rich set of components for common interactions, animations, and UI elements. | Unreal Engine Interactivity Building Blocks:
No Components can be created via scripting, but there is no built-in library of interactivity components. | Galacean Engine Interactivity Building Blocks:
Yes Offers components for common 3D interactions using engine-toolkit. |
Extensible with Coding | Needle Extensible with Coding:
Yes Uses TypeScript with full IDE support in both Unity and standalone projects. | Unreal Engine Extensible with Coding:
Yes Blueprints visual scripting and C++. | Galacean Engine Extensible with Coding:
Yes Uses TypeScript/JavaScript with an entity-component system. |
Engine Capabilities | |||
Physically-Based Rendering | Needle Physically-Based Rendering:
Yes Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects. | Unreal Engine Physically-Based Rendering:
Yes High-end rendering capabilities (Nanite, Lumen, PBR) for desktop and high-performance mobile devices. | Good Galacean Engine Physically-Based Rendering:
Good Supports PBR materials, shadows, and various effects via core engine and extension libraries. |
Component System | Needle Component System:
Yes Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components. | Unreal Engine Component System:
Yes Uses the Actor-Component model. | Galacean Engine Component System:
Yes Built around an Entity-Component-System architecture. |
Built-in Networking | Needle Built-in Networking:
Yes Built-in real-time networking for multiplayer and collaborative applications. | Unreal Engine Built-in Networking:
Yes Pixel Streaming is fundamentally a networking solution. Unreal Engine has robust native networking. | Galacean Engine Built-in Networking:
No Requires external libraries for networking capabilities. |
Timelines and Sequencing | Needle Timelines and Sequencing:
Yes Supports timeline-based sequencing, complex animations, animator state machines, blending, and more. | Unreal Engine Timelines and Sequencing:
Yes Comprehensive Sequencer timeline system for cinematic sequences and complex animation control. | Limited Galacean Engine Timelines and Sequencing:
Limited Basic animation system but limited timeline or sequencing tools. |
Animation Controls | Needle Animation Controls:
Yes Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web. | Unreal Engine Animation Controls:
Yes Supports complex animations. | Galacean Engine Animation Controls:
Yes Supports skeletal animation, blend shapes, and an animation state machine. |
Animated Materials | Needle Animated Materials:
Yes Supports material animations, shader graph, and procedural material effects. | Unreal Engine Animated Materials:
Yes Advanced material system with dynamic parameters, material instances, and material functions. | Galacean Engine Animated Materials:
Yes Supports material animation and shader effects, with focus on mobile performance. |
Audio Playback | Needle Audio Playback:
Yes Supports spatial audio configured via Unity/Blender components. | Unreal Engine Audio Playback:
Yes Audio features are part of the engine. | Galacean Engine Audio Playback:
Yes Basic audio support. |
Video Playback | Needle Video Playback:
Yes Supports video textures and playback controlled via components. | Unreal Engine Video Playback:
Yes Supported within the streamed Unreal application. | Galacean Engine Video Playback:
Yes Supports video textures via extension libraries. |
Physics Integration | Needle Physics Integration:
Yes Integrates with physics engines, configured via Unity/Blender components. | Unreal Engine Physics Integration:
Yes Physics simulation is part of the engine but not exported via glTF. | Galacean Engine Physics Integration:
Yes Includes physics integration (e.g., @galacean/engine-physics-physx). |
glTF 3D Support | Excellent Needle glTF 3D Support:
Excellent Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted. | Unreal Engine glTF 3D Support:
Yes Provides an official importer and exporter for glTF assets. | Galacean Engine glTF 3D Support:
Yes Built around the glTF standard as the primary asset format. |
Custom User Interfaces | Needle Custom User Interfaces:
Yes Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene. | Unreal Engine Custom User Interfaces:
Yes Features the UMG UI Designer. | Galacean Engine Custom User Interfaces:
Yes Built-in 2D UI system but limited options for HTML/CSS integration. |
Web Integration & Deployment | |||
Web Component | Needle Web Component:
Yes Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application. | Unreal Engine Web Component:
No Pixel Streaming requires a custom client player. | Galacean Engine Web Component:
Yes Can be embedded and controlled within standard web pages. |
PWA Support | Needle PWA Support:
Yes Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation. | Unreal Engine PWA Support:
No Not supported. | Galacean Engine PWA Support:
No Mobile-first design makes it well-suited for PWAs. |
HTML/CSS Integration | Excellent Needle HTML/CSS Integration:
Excellent Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content. | Unreal Engine HTML/CSS Integration:
No Pixel Streaming client allows some UI customization and JS interaction, but doesn't contain features to make this easy. | Galacean Engine HTML/CSS Integration:
Yes Integrates into standard web development workflows. |
Host Anywhere | Needle Host Anywhere:
Yes The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service. | Unreal Engine Host Anywhere:
No Pixel Streaming requires significant server infrastructure (GPU instances). glTF export requires only static hosting for assets. | Galacean Engine Host Anywhere:
Yes Deployable on static web servers. |
Asset Hosting | Needle Asset Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized assets. | Unreal Engine Asset Hosting:
No Requires external hosting. | Galacean Engine Asset Hosting:
No Requires external hosting for assets. |
App Hosting | Needle App Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized applications. | Unreal Engine App Hosting:
No Requires external hosting. | Galacean Engine App Hosting:
No Not a hosting platform; requires external hosting. |
Performance & Optimization | |||
Engine Size | Medium Needle Engine Size:
Medium Optimized runtime aims for minimal footprint, size depends on included features. | Large Unreal Engine Engine Size:
Large Not applicable for client-side web builds. | Small/Medium Galacean Engine Engine Size:
Small/Medium Aims for a lightweight runtime suitable for mobile web. |
Loading Performance | Excellent Needle Loading Performance:
Excellent Rapid development cycles and fast loading times through optimized runtime and asset handling. | Low Unreal Engine Loading Performance:
Low Pixel Streaming load time involves connecting to the server. | Fast Galacean Engine Loading Performance:
Fast Optimization for fast loading on mobile is a key design goal. |
Runtime Performance | Excellent Needle Runtime Performance:
Excellent Designed for efficient rendering performance across desktop, mobile, and XR devices. | High (Streaming) Unreal Engine Runtime Performance:
High (Streaming) glTF performance depends on target engine. Pixel Streaming performance is high (server-rendered) but subject to network latency. | High Galacean Engine Runtime Performance:
High Targets high runtime performance, especially on mobile devices. |
Smart Asset Optimization | Excellent Needle Smart Asset Optimization:
Excellent Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options. | Unreal Engine Smart Asset Optimization:
Yes Features like Nanite/Lumen can pre-process assets. glTF exporter offers texture control. | Basic Galacean Engine Smart Asset Optimization:
Basic Supports optimized formats like glTF with Draco/Basis, relies on external tools for complex optimization. |
Mesh and Texture LODs | Excellent Needle Mesh and Texture LODs:
Excellent Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels. | Unreal Engine Mesh and Texture LODs:
Yes Robust LOD system for both meshes and textures with automatic generation options. | Galacean Engine Mesh and Texture LODs:
No No automatic simplifciation or LOD generation. |
XR Support (AR/VR/Spatial) | |||
VR Support (WebXR) | Needle VR Support (WebXR):
Yes Supports VR headsets via the WebXR standard. | Unreal Engine VR Support (WebXR):
No Very limited experimental support. | Limited Galacean Engine VR Support (WebXR):
Limited Primary focus is 2D/3D mobile web, not immersive VR. |
AR Support (WebXR) | Needle AR Support (WebXR):
Yes Supports markerless WebAR on compatible Android devices via the WebXR standard. | Unreal Engine AR Support (WebXR):
No Not supported. | Limited Galacean Engine AR Support (WebXR):
Limited Primary focus is 2D/3D mobile web, AR support might be basic or via extensions. |
AR Support (iOS) | Needle AR Support (iOS):
Yes Supports interactive markerless WebAR on iOS devices via WebXR. | Unreal Engine AR Support (iOS):
No Not supported. | Limited Galacean Engine AR Support (iOS):
Limited Focus is not primarily on AR. |
AR Support (visionOS) | Needle AR Support (visionOS):
Yes Explicit support for creating spatial computing experiences deployable on visionOS. | Unreal Engine AR Support (visionOS):
No Pixel Streaming is a potential path. Native visionOS support exists. | Galacean Engine AR Support (visionOS):
No Not a target platform. |
AR Tracking Types | Surface Image Needle AR Tracking Types:
Surface, Image Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR. | Unreal Engine AR Tracking Types:
No AR tracking would need to be handled by the custom Pixel Streaming client application. | N/A Galacean Engine AR Tracking Types:
N/A Not AR-focused. |
Ecosystem & Support | |||
Official Support Availability | Needle Official Support Availability:
Yes Dedicated support available for licensed users. | Unreal Engine Official Support Availability:
Yes Paid support and enterprise options available. | Galacean Engine Official Support Availability:
No Support is community-driven, backed by Ant Group's development. |
Learning Resources | Needle Learning Resources:
Yes Extensive documentation, tutorials, live samples, and active community support. | Unreal Engine Learning Resources:
Yes Vast library of learning content on the Epic Developer Community and elsewhere. | Good Galacean Engine Learning Resources:
Good Offers documentation, examples, and official toolkits. |
License | Commercial Needle License:
Commercial Commercial license required for full features and deployment. Free evaluation available. | Commercial Unreal Engine License:
Commercial Free to use up to a revenue threshold, then royalty-based or custom licensing. | Open Source |