See how Needle, Unity WebGL, and Adobe Aero compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.
View all platform comparisonsWeb-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.  Needle |  ![]() The WebGL export target for the Unity game engine allows deployment of Unity projects to web browsers using WebGL and WASM.   Unity WebGL  | ![]() An Adobe Creative Cloud application (iOS app & Desktop beta) for creating interactive mobile AR experiences with a no-code, visual workflow, aimed at designers.   Adobe Aero  | |
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Core Platform & Workflow   |  |||
| Solution Type |  3D Engine      Cloud Platform         Optimization Tool      Web Component  Needle  Solution Type:
              3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.    |     3D Engine     Unity WebGL  Solution Type:
              3d-engine, authoring-tool Allows exporting projects built with the Unity Editor to run in browsers via WebGL/Wasm.    |   Cloud Platform  Adobe Aero  Solution Type:
              authoring-tool, cloud-platform A tool for authoring AR experiences, leveraging Adobe Cloud for asset management and sharing.    |  
| Made for the web | Needle  Made for the web:
              Yes Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.    |    Unity WebGL  Made for the web:
              No Unity is a desktop- and mobile-first engine. It has a WebGL export option, but it's not from its core designed for the web. Often requires significant manual optimization for web performance and load times.    |  Adobe Aero  Made for the web:
              No Does not run in the web. Experiences are displayed via the Adobe Aero app.    |  
| Typical Workflows |  Unity Editor      Blender Editor      Code      HTML      Asset Upload  Needle  Typical Workflows:
              Unity Editor, Blender Editor, Code, HTML, Asset Upload Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.    |     Standalone Editor      Code  Unity WebGL  Typical Workflows:
              Standalone Editor, Code Projects are developed using the Unity Editor with C# scripting and visual tools.    |   Standalone Editor  Adobe Aero  Typical Workflows:
              Standalone Editor Designed for designers, uses a visual interface on iOS or Desktop (beta) to assemble scenes and add interactivity without coding.    |  
| Use with Unity | Needle  Use with Unity:
              Yes Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.    |    Unity WebGL  Use with Unity:
              Yes This IS the Unity workflow, targeting WebGL output.    |  Adobe Aero  Use with Unity:
              No Separate ecosystem.    |  
| Use with Blender | Needle  Use with Blender:
              Yes Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.    |    Unity WebGL  Use with Blender:
              No No direct integration; assets are imported in standard formats (FBX, glTF).    |  Adobe Aero  Use with Blender:
              No Imports assets in standard formats (glTF, FBX) or via Adobe Creative Cloud (Photoshop, Substance).    |  
| Interactivity Building Blocks | Needle  Interactivity Building Blocks:
              Yes Includes a rich set of components for common interactions, animations, and UI elements.    |    Unity WebGL  Interactivity Building Blocks:
              Yes Full Unity component system available, but WebGL export has limitations with certain features.    |  Adobe Aero  Interactivity Building Blocks:
              Yes Provides a library of behaviors and interactive components for AR experiences without coding.    |  
| Extensible with Coding | Needle  Extensible with Coding:
              Yes Uses TypeScript with full IDE support in both Unity and standalone projects.    |    Unity WebGL  Extensible with Coding:
              Yes Uses C# scripts with IL2CPP compilation to WebAssembly, with some limitations compared to native builds.    |  Adobe Aero  Extensible with Coding:
              No Uses a no-code trigger and action system for creating interactivity.    |  
Engine Capabilities   |  |||
| Physically-Based Rendering | Needle  Physically-Based Rendering:
              Yes Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.    |    Unity WebGL  Physically-Based Rendering:
              Yes Supports URP and HDRP rendering pipelines, but with significant limitations and performance caveats compared to native platforms.    |  Adobe Aero  Physically-Based Rendering:
              No Provides good visual quality optimized for mobile AR, but no advanced PBR features.    |  
| Component System | Needle  Component System:
              Yes Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.    |    Unity WebGL  Component System:
              Yes Uses Unity's core GameObject-Component architecture.    |  Adobe Aero  Component System:
              No Uses triggers and actions to create interactive experiences.    |  
| Built-in Networking | Needle  Built-in Networking:
              Yes Built-in real-time networking for multiplayer and collaborative applications.    |    Unity WebGL  Built-in Networking:
              Yes Supports Unity's networking solutions (Netcode), but web deployment involves specific considerations (e.g., WebSocket transport).    |  Adobe Aero  Built-in Networking:
              No Designed for single-user AR experiences.    |  
| Timelines and Sequencing | Needle  Timelines and Sequencing:
              Yes Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.    |    Unity WebGL  Timelines and Sequencing:
              Yes Unity Timeline and Animation systems are supported in WebGL export.    |  Adobe Aero  Timelines and Sequencing:
              No Basic animation capabilities and directable characters, but no complex sequencing system.    |  
| Animation Controls | Needle  Animation Controls:
              Yes Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.    |    Unity WebGL  Animation Controls:
              Yes Supports Unity's animation systems (Mecanim, Timeline).    |  Adobe Aero  Animation Controls:
              Yes Supports imported animations and allows creating simple animations/movements on a timeline.    |  
| Animated Materials | Needle  Animated Materials:
              Yes Supports material animations, shader graph, and procedural material effects.    |    Unity WebGL  Animated Materials:
              Yes Materials are integrated into the animation system.    |  Adobe Aero  Animated Materials:
              No No support for importing animated materials at this point.    |  
| Audio Playback | Needle  Audio Playback:
              Yes Supports spatial audio configured via Unity/Blender components.    |    Unity WebGL  Audio Playback:
              Yes Includes Unity's built-in audio engine.    |  Adobe Aero  Audio Playback:
              Yes Supports adding audio to AR experiences.    |  
| Video Playback | Needle  Video Playback:
              Yes Supports video textures and playback controlled via components.    |    Unity WebGL  Video Playback:
              Yes Supports video playback via the VideoPlayer component, but performance can be a concern on WebGL.    |  Adobe Aero  Video Playback:
              Yes Supports importing and playing video files within the AR scene.    |  
| Physics Integration | Needle  Physics Integration:
              Yes Integrates with physics engines, configured via Unity/Blender components.    |    Unity WebGL  Physics Integration:
              Yes Includes Unity's built-in physics engines (PhysX/Box2D).    |   Basic  Adobe Aero  Physics Integration:
              Basic Includes simple physics behaviors like collision triggers.    |  
| glTF 3D Support |  Excellent  Needle  glTF 3D Support:
              Excellent Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.    |     Limited  Unity WebGL  glTF 3D Support:
              Limited Requires installing the UnityGLTF package for glTF import/export.    |  Adobe Aero  glTF 3D Support:
              Yes Supports importing glTF and GLB files.    |  
| Custom User Interfaces | Needle  Custom User Interfaces:
              Yes Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.    |    Unity WebGL  Custom User Interfaces:
              Yes Includes Unity UI (UGUI) and UI Toolkit, though these are not specifically optimized for web use cases.    |  Adobe Aero  Custom User Interfaces:
              No Custom UI can only be added via 3D objects in the scene. The UI shown to users can't be adjusted.    |  
Web Integration & Deployment   |  |||
| Web Component | Needle  Web Component:
              Yes Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.    |    Unity WebGL  Web Component:
              No Builds are typically embedded using an iframe or custom JavaScript loader, not as a standard web component.    |  Adobe Aero  Web Component:
              No Experiences are viewed natively via the Aero app or an iOS App Clip.    |  
| PWA Support | Needle  PWA Support:
              Yes Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.    |     Limited  Unity WebGL  PWA Support:
              Limited Can be packaged as a PWA from a template, but requires careful handling of caching and large build sizes.    |  Adobe Aero  PWA Support:
              No Focuses on native mobile AR.    |  
| HTML/CSS Integration |  Excellent  Needle  HTML/CSS Integration:
              Excellent Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.    |     Difficult  Unity WebGL  HTML/CSS Integration:
              Difficult Communication between the Unity Wasm instance and the surrounding HTML page requires specific JavaScript bridging.    |  Adobe Aero  HTML/CSS Integration:
              No Operates within the native app environment.    |  
| Host Anywhere | Needle  Host Anywhere:
              Yes The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.    |     Limited  Unity WebGL  Host Anywhere:
              Limited Requires hosting for the large build output files (Wasm, data, JS). Servers need specific configuration (compression, headers, wasm).    |  Adobe Aero  Host Anywhere:
              No Uses Adobe Creative Cloud for storing assets and sharing experiences.    |  
| Asset Hosting | Needle  Asset Hosting:
              Yes Needle Cloud provides managed hosting and CDN delivery for optimized assets.    |    Unity WebGL  Asset Hosting:
              No Requires external hosting for the build files and any dynamically loaded assets.    |  Adobe Aero  Asset Hosting:
              No Assets and experiences are stored in the user's Creative Cloud storage but can't be directly served from there.    |  
| App Hosting | Needle  App Hosting:
              Yes Needle Cloud provides managed hosting and CDN delivery for optimized applications.    |     Limited  Unity WebGL  App Hosting:
              Limited Provides the gaming-focussed Unity Play service, which allow for public hosting of embedded iframes, without much control over design or usage.    |   Required  Adobe Aero  App Hosting:
              Required Experiences are viewed through the Aero app or an iOS App Clip.    |  
Performance & Optimization   |  |||
| Engine Size |  Medium  Needle  Engine Size:
              Medium Optimized runtime aims for minimal footprint, size depends on included features.    |     Large  Unity WebGL  Engine Size:
              Large Core engine compiled to Wasm results in a large base download size.    |   Large  Adobe Aero  Engine Size:
              Large User installs the Aero app.    |  
| Loading Performance |  Excellent  Needle  Loading Performance:
              Excellent Rapid development cycles and fast loading times through optimized runtime and asset handling.    |     Slow  Unity WebGL  Loading Performance:
              Slow Often suffers from long initial load times due to large Wasm and data files.    |   Moderate  Adobe Aero  Loading Performance:
              Moderate Depends on the complexity of the AR experience.    |  
| Runtime Performance |  Excellent  Needle  Runtime Performance:
              Excellent Designed for efficient rendering performance across desktop, mobile, and XR devices.    |     Variable  Unity WebGL  Runtime Performance:
              Variable Can achieve good performance with heavy optimization, but often less performant than native builds or web-first engines, especially on mobile.    |   Good  Adobe Aero  Runtime Performance:
              Good Leverages native ARKit performance on iOS devices.    |  
| Smart Asset Optimization |  Excellent  Needle  Smart Asset Optimization:
              Excellent Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.    |     Limited  Unity WebGL  Smart Asset Optimization:
              Limited No automatic generation of mesh LODs and other web-specific optimization techniques. Unity provides automatic compression tools: texture compression (ASTC, DXT, ETC).    |   Basic  Adobe Aero  Smart Asset Optimization:
              Basic Relies on optimized assets imported from other Adobe tools (like Substance 3D Sampler/Stager) or standard formats.    |  
| Mesh and Texture LODs |  Excellent  Needle  Mesh and Texture LODs:
              Excellent Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.    |    Unity WebGL  Mesh and Texture LODs:
              No While Unity supports LODGroups, there is no automatic simplification or LOD generation.    |  Adobe Aero  Mesh and Texture LODs:
              No No LOD or optimization system; relies on initial asset quality.    |  
XR Support (AR/VR/Spatial)   |  |||
| VR Support (WebXR) | Needle  VR Support (WebXR):
              Yes Supports VR headsets via the WebXR standard.    |    Unity WebGL  VR Support (WebXR):
              No Unity WebGL does not support WebXR at this point.    |  Adobe Aero  VR Support (WebXR):
              No Focus is exclusively on mobile AR.    |  
| AR Support (WebXR) | Needle  AR Support (WebXR):
              Yes Supports markerless WebAR on compatible Android devices via the WebXR standard.    |    Unity WebGL  AR Support (WebXR):
              No Unity's AR Foundation does not support the WebGL build target.    |  Adobe Aero  AR Support (WebXR):
              No Requires native app, or users manually enabling Google Play Instant. Does not use WebXR.    |  
| AR Support (iOS) | Needle  AR Support (iOS):
              Yes Supports interactive markerless WebAR on iOS devices via WebXR.    |    Unity WebGL  AR Support (iOS):
              No Unity's AR Foundation does not support the WebGL build target.    |  Adobe Aero  AR Support (iOS):
              Yes The primary target platform, offering rich AR experiences via native app or App Clip.    |  
| AR Support (visionOS) | Needle  AR Support (visionOS):
              Yes Explicit support for creating spatial computing experiences deployable on visionOS.    |    Unity WebGL  AR Support (visionOS):
              No Not supported via the WebGL build target. Native visionOS support exists.    |   Limited  Adobe Aero  AR Support (visionOS):
              Limited Requires USDZ export and then embedding the USDZ elsewhere.    |  
| AR Tracking Types |  Surface      Image  Needle  AR Tracking Types:
              Surface, Image Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.    |    Unity WebGL  AR Tracking Types:
              No No built-in AR tracking capabilities in WebGL builds.    |   Surface      Image  Adobe Aero  AR Tracking Types:
              Surface, Image Leverages ARKit capabilities for various tracking modes.    |  
Ecosystem & Support   |  |||
| Official Support Availability | Needle  Official Support Availability:
              Yes Dedicated support available for licensed users.    |    Unity WebGL  Official Support Availability:
              Yes Paid support options available with Pro/Enterprise plans.    |  Adobe Aero  Official Support Availability:
              Yes Through standard Adobe support channels.    |  
| Learning Resources | Needle  Learning Resources:
              Yes Extensive documentation, tutorials, live samples, and active community support.    |     Excellent  Unity WebGL  Learning Resources:
              Excellent Abundant learning resources including Unity Learn, tutorials, and community content.    |   Excellent  Adobe Aero  Learning Resources:
              Excellent Leverages Adobe's extensive learning resources (Adobe Learn, tutorials, community).    |  
| License |  Commercial  Needle  License:
              Commercial Commercial license required for full features and deployment. Free evaluation available.    |     Commercial  Unity WebGL  License:
              Commercial Uses standard Unity licensing (Free, Plus, Pro, Enterprise tiers based on revenue/funding).    |   Commercial  Adobe Aero  License:
              Commercial Free to use, but requires an Adobe account and integrates with paid Creative Cloud apps.    |