Needle vs. Spline vs. Adobe Aero

See how Needle, Spline, and Adobe Aero compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

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Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
A web-based, real-time collaborative 3D design tool focused on creating interactive web experiences without requiring coding knowledge. Exports self-contained web packages or specific formats.
Spline
An Adobe Creative Cloud application (iOS app & Desktop beta) for creating interactive mobile AR experiences with a no-code, visual workflow, aimed at designers.
Adobe Aero
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
3D Engine
Cloud Platform
Authoring Tool
Web Component
Spline
Solution Type: 3d-engine, cloud-platform, authoring-tool, web-component
An online platform for 3D design and animation, with direct export options for web integration.
Authoring Tool
Cloud Platform
Adobe Aero
Solution Type: authoring-tool, cloud-platform
A tool for authoring AR experiences, leveraging Adobe Cloud for asset management and sharing.
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
Spline
Made for the web: Yes
Focuses on creating optimized interactive experiences specifically for the web, with tools to analyze and improve performance.
Adobe Aero
Made for the web: No
Does not run in the web. Experiences are displayed via the Adobe Aero app.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
Web Editor
Spline
Typical Workflows: Web Editor
Primarily a visual design tool where scenes and interactions are built using a graphical interface. Logic is handled through an event/state system.
Standalone Editor
Adobe Aero
Typical Workflows: Standalone Editor
Designed for designers, uses a visual interface on iOS or Desktop (beta) to assemble scenes and add interactivity without coding.
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
Spline
Use with Unity: No
Exports glTF/USDZ which can be imported into Unity, but there is no direct integration or specific workflow.
Adobe Aero
Use with Unity: No
Separate ecosystem.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
Spline
Use with Blender: No
Can import formats like glTF (often exported from Blender) and export glTF, but no direct integration.
Adobe Aero
Use with Blender: No
Imports assets in standard formats (glTF, FBX) or via Adobe Creative Cloud (Photoshop, Substance).
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
Spline
Interactivity Building Blocks: Yes
Visual design tool with built-in interactive components for common behaviors like drag, hover, click interactions.
Adobe Aero
Interactivity Building Blocks: Yes
Provides a library of behaviors and interactive components for AR experiences without coding.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
Limited
Spline
Extensible with Coding: Limited
Visual event system allows for creating interactive behaviors without coding. Limited JavaScript API for exported scenes.
Adobe Aero
Extensible with Coding: No
Uses a no-code trigger and action system for creating interactivity.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Good
Spline
Physically-Based Rendering: Good
Supports PBR materials through a layer-based system, lighting (directional, spot, point), shadows, and post-processing effects.
Adobe Aero
Physically-Based Rendering: No
Provides good visual quality optimized for mobile AR, but no advanced PBR features.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
Spline
Component System: Yes
Features a 'Component' system allowing reuse of objects and their properties, aiding in creating design systems within Spline, but differs from traditional ECS architectures.
Adobe Aero
Component System: No
Uses triggers and actions to create interactive experiences.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
Spline
Built-in Networking: No
Supports real-time collaboration within the editor but does not provide features for runtime networking or multiplayer experiences in exported applications.
Adobe Aero
Built-in Networking: No
Designed for single-user AR experiences.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
Spline
Timelines and Sequencing: Yes
Includes timeline-based animation system for keyframe animation and sequencing.
Adobe Aero
Timelines and Sequencing: No
Basic animation capabilities and directable characters, but no complex sequencing system.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
Spline
Animation Controls: Yes
Supports keyframe animation, state-based transitions, and interactive events to trigger animations.
Adobe Aero
Animation Controls: Yes
Supports imported animations and allows creating simple animations/movements on a timeline.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
Spline
Animated Materials: Yes
Supports material animation through the timeline system and visual animation tools.
Adobe Aero
Animated Materials: No
No support for importing animated materials at this point.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
Spline
Audio Playback: Yes
Supports adding sounds to scenes, including positional audio and background music.
Adobe Aero
Audio Playback: Yes
Supports adding audio to AR experiences.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
Spline
Video Playback: Yes
Supports using videos as textures on 3D models.
Adobe Aero
Video Playback: Yes
Supports importing and playing video files within the AR scene.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
Spline
Physics Integration: Yes
Includes built-in physics simulation capabilities for creating dynamic interactions.
Basic
Adobe Aero
Physics Integration: Basic
Includes simple physics behaviors like collision triggers.
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
Spline
glTF 3D Support: Yes
Can import and export models in glTF format for interoperability with other tools.
Adobe Aero
glTF 3D Support: Yes
Supports importing glTF and GLB files.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Limited
Spline
Custom User Interfaces: Limited
UI elements are typically created using 3D text and objects within the scene itself; no dedicated 2D canvas UI system.
Adobe Aero
Custom User Interfaces: No
Custom UI can only be added via 3D objects in the scene. The UI shown to users can't be adjusted.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
Spline
Web Component: Yes
Exports can be embedded using iframe or Javascript code snippets, including a React component export and a generic web component ('spline-viewer') for better performance with multiple embeds. The authoring tool itself is not web component based.
Adobe Aero
Web Component: No
Experiences are viewed natively via the Aero app or an iOS App Clip.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
Spline
PWA Support: No
Spline exports can be included within a PWA, but Spline itself doesn't provide specific features for PWA development.
Adobe Aero
PWA Support: No
Focuses on native mobile AR.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
Good
Spline
HTML/CSS Integration: Good
Designed to be easily embedded into HTML pages using generated code snippets (iframe or JavaScript).
Adobe Aero
HTML/CSS Integration: No
Operates within the native app environment.
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
Spline
Host Anywhere: Yes
Exports are self-contained web packages deployable on static servers. Spline also offers hosting for public URL embeds.
Adobe Aero
Host Anywhere: No
Uses Adobe Creative Cloud for storing assets and sharing experiences.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
Spline
Asset Hosting: Yes
Spline hosts scenes shared via Public URLs. Exported code/files can be self-hosted.
Adobe Aero
Asset Hosting: No
Assets and experiences are stored in the user's Creative Cloud storage but can't be directly served from there.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
Spline
App Hosting: Yes
Scenes can be hosted directly on Spline's servers.
Required
Adobe Aero
App Hosting: Required
Experiences are viewed through the Aero app or an iOS App Clip.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Medium/Large (includes runtime)
Spline
Engine Size: Medium/Large (includes runtime)
Exports include the Spline runtime, which can increase the initial download size compared to solutions using shared runtimes or minimal frameworks. Size depends on scene complexity and export settings.
Large
Adobe Aero
Engine Size: Large
User installs the Aero app.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Moderate
Spline
Loading Performance: Moderate
Loading times depend heavily on scene complexity, polygon count, texture sizes, and the included runtime. Optimization tools are provided, but complex scenes can experience noticeable load times.
Moderate
Adobe Aero
Loading Performance: Moderate
Depends on the complexity of the AR experience.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
Good (scene dependent)
Spline
Runtime Performance: Good (scene dependent)
Performance is generally good for well-optimized scenes but can degrade with high polygon counts, complex materials, numerous objects, or intensive interactions, especially on lower-end devices.
Good
Adobe Aero
Runtime Performance: Good
Leverages native ARKit performance on iOS devices.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
Limited (Internal)
Spline
Smart Asset Optimization: Limited (Internal)
Provides tools like polygon reduction guidance, material asset reuse, geometry compression on export, and image quality controls, but lacks explicit support for advanced texture compression formats like Basis Universal or Draco geometry compression visibility.
Basic
Adobe Aero
Smart Asset Optimization: Basic
Relies on optimized assets imported from other Adobe tools (like Substance 3D Sampler/Stager) or standard formats.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
Spline
Mesh and Texture LODs: No
Focuses on optimization but does not have a dynamic LOD system.
Adobe Aero
Mesh and Texture LODs: No
No LOD or optimization system; relies on initial asset quality.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
Spline
VR Support (WebXR): No
Does not directly export WebVR experiences. Requires exporting models (e.g., glTF) and using a VR-capable framework.
Adobe Aero
VR Support (WebXR): No
Focus is exclusively on mobile AR.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
Spline
AR Support (WebXR): No
Does not directly export WebAR experiences. Exports USDZ for AR Quick Look on iOS, but full WebAR requires external frameworks.
Adobe Aero
AR Support (WebXR): No
Requires native app, or users manually enabling Google Play Instant. Does not use WebXR.
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
Limited
Spline
AR Support (iOS): Limited
USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps.
Adobe Aero
AR Support (iOS): Yes
The primary target platform, offering rich AR experiences via native app or App Clip.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
Limited
Spline
AR Support (visionOS): Limited
USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps.
Limited
Adobe Aero
AR Support (visionOS): Limited
Requires USDZ export and then embedding the USDZ elsewhere.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Surface
Spline
AR Tracking Types: Surface
Primarily through USDZ export for object placement in AR Quick Look.
Surface
Image
Adobe Aero
AR Tracking Types: Surface, Image
Leverages ARKit capabilities for various tracking modes.
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
Spline
Official Support Availability: Yes
Official support channels are typically available for paid subscribers, while community support is available for all users via Discord.
Adobe Aero
Official Support Availability: Yes
Through standard Adobe support channels.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Good
Spline
Learning Resources: Good
Offers official documentation, tutorials (text and video), a library of templates/examples, and an active community forum/Discord server.
Excellent
Adobe Aero
Learning Resources: Excellent
Leverages Adobe's extensive learning resources (Adobe Learn, tutorials, community).
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Commercial
Spline
License: Commercial
Spline is a proprietary tool with free and paid subscription tiers offering different feature sets and usage limits.
Commercial
Adobe Aero
License: Commercial
Free to use, but requires an Adobe account and integrates with paid Creative Cloud apps.

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