Needle vs. Babylon.JS vs. Galacean Engine

See how Needle, Babylon.JS, and Galacean Engine compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

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Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
Open-source engine/framework with integrated visual tools, focusing on ease of use and comprehensive features for games and applications.
Babylon.JS
An open-source, TypeScript-based engine from Ant Group, designed with a mobile-first philosophy for performant web apps, offering code-first or editor workflows.
Galacean Engine
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
3D Engine
Web Component
Authoring Tool
Babylon.JS
Solution Type: 3d-engine, web-component, authoring-tool
A comprehensive framework providing an engine, rendering capabilities, and integrated tools like the Node Material Editor and Inspector.
3D Engine
Authoring Tool
Galacean Engine
Solution Type: 3d-engine, authoring-tool
An open-source engine with an accompanying visual editor, focused on mobile web performance.
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
Babylon.JS
Made for the web: Yes
Specifically designed and optimized for high-performance web rendering.
Galacean Engine
Made for the web: Yes
Explicitly designed with a mobile-first philosophy for high performance on the web.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
Code
Web Editor
Babylon.JS
Typical Workflows: Code, Web Editor
Supports both code-based development (TypeScript/JavaScript) and visual tools like the Node Material Editor and Inspector for scene/material configuration.
Standalone Editor
Code
Galacean Engine
Typical Workflows: Standalone Editor, Code
Supports both direct coding using TypeScript and development via the Galacean Editor.
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
Babylon.JS
Use with Unity: No
No direct integration. Assets from Unity require export (e.g., glTF).
Galacean Engine
Use with Unity: No
Separate engine and workflow.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
Babylon.JS
Use with Blender: Yes
Provides an official exporter plugin for Blender to facilitate asset transfer.
Galacean Engine
Use with Blender: No
Imports glTF assets exported from Blender.
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
Limited
Babylon.JS
Interactivity Building Blocks: Limited
Offers various built-in behaviors and components for camera controls and similar, but interactions need to be created either through code or graph-based systems.
Galacean Engine
Interactivity Building Blocks: Yes
Offers components for common 3D interactions using engine-toolkit.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
Babylon.JS
Extensible with Coding: Yes
Supports JavaScript or TypeScript development with comprehensive API.
Galacean Engine
Extensible with Coding: Yes
Uses TypeScript/JavaScript with an entity-component system.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Babylon.JS
Physically-Based Rendering: Yes
Offers advanced rendering features including PBR, IBL, advanced lighting and shadowing techniques, and post-processing effects.
Good
Galacean Engine
Physically-Based Rendering: Good
Supports PBR materials, shadows, and various effects via core engine and extension libraries.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
Babylon.JS
Component System: Yes
Uses an Entity Component System pattern (Nodes and Components).
Galacean Engine
Component System: Yes
Built around an Entity-Component-System architecture.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
Babylon.JS
Built-in Networking: No
Requires external libraries or custom implementation for real-time networking.
Galacean Engine
Built-in Networking: No
Requires external libraries for networking capabilities.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
Babylon.JS
Timelines and Sequencing: No
Sequencing animations involves programming, not via a timeline or dedicated tools.
Limited
Galacean Engine
Timelines and Sequencing: Limited
Basic animation system but limited timeline or sequencing tools.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
Babylon.JS
Animation Controls: Yes
Includes an advanced animation system supporting keyframes, skeletal animation, and blending.
Galacean Engine
Animation Controls: Yes
Supports skeletal animation, blend shapes, and an animation state machine.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
Babylon.JS
Animated Materials: Yes
Rich support for material animation, dynamic textures, and shader effects.
Galacean Engine
Animated Materials: Yes
Supports material animation and shader effects, with focus on mobile performance.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
Babylon.JS
Audio Playback: Yes
Features a comprehensive audio engine with support for spatial audio and effects.
Galacean Engine
Audio Playback: Yes
Basic audio support.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
Babylon.JS
Video Playback: Yes
Supports video textures.
Galacean Engine
Video Playback: Yes
Supports video textures via extension libraries.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
Babylon.JS
Physics Integration: Yes
Offers built-in physics integration with plugins for Havok and other engines.
Galacean Engine
Physics Integration: Yes
Includes physics integration (e.g., @galacean/engine-physics-physx).
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
Excellent
Babylon.JS
glTF 3D Support: Excellent
Support for the glTF 2.0 standard, including many extensions.
Galacean Engine
glTF 3D Support: Yes
Built around the glTF standard as the primary asset format.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Babylon.JS
Custom User Interfaces: Yes
Includes a dedicated 2D GUI system (Babylon GUI) for creating interfaces in 3D space or screen space.
Galacean Engine
Custom User Interfaces: Yes
Built-in 2D UI system but limited options for HTML/CSS integration.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
Babylon.JS
Web Component: Yes
Offers the Babylon Viewer, a web component for easily embedding models.
Galacean Engine
Web Component: Yes
Can be embedded and controlled within standard web pages.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
Babylon.JS
PWA Support: No
As a web-native JavaScript library, it can be used within Progressive Web Apps but provides no specific PWA features itself.
Galacean Engine
PWA Support: No
Mobile-first design makes it well-suited for PWAs.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
Babylon.JS
HTML/CSS Integration: Yes
Designed for the web, allowing integration with standard HTML/CSS and frontend frameworks.
Galacean Engine
HTML/CSS Integration: Yes
Integrates into standard web development workflows.
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
Babylon.JS
Host Anywhere: Yes
Typically deployable on static web servers.
Galacean Engine
Host Anywhere: Yes
Deployable on static web servers.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
Babylon.JS
Asset Hosting: No
Requires external hosting for assets.
Galacean Engine
Asset Hosting: No
Requires external hosting for assets.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
Babylon.JS
App Hosting: No
Requires external hosting for the application files. Quick experiments can be hosted in the Playground.
Galacean Engine
App Hosting: No
Not a hosting platform; requires external hosting.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Medium
Babylon.JS
Engine Size: Medium
Core engine size is moderate, reflecting its rich feature set. Modular structure allows including only needed parts.
Small/Medium
Galacean Engine
Engine Size: Small/Medium
Aims for a lightweight runtime suitable for mobile web.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Moderate
Babylon.JS
Loading Performance: Moderate
Load times depend on included features and assets, generally good.
Fast
Galacean Engine
Loading Performance: Fast
Optimization for fast loading on mobile is a key design goal.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
High
Babylon.JS
Runtime Performance: High
Strong rendering performance, good WebGPU support.
High
Galacean Engine
Runtime Performance: High
Targets high runtime performance, especially on mobile devices.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
Babylon.JS
Smart Asset Optimization: Yes
Supports optimized formats (glTF, Draco, Basis Universal) and tools like the Inspector can aid optimization workflows. Some geometry/texture optimization possible.
Basic
Galacean Engine
Smart Asset Optimization: Basic
Supports optimized formats like glTF with Draco/Basis, relies on external tools for complex optimization.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
Babylon.JS
Mesh and Texture LODs: No
No automatic mesh or texture LOD generation, but imported assets can have mesh LODs.
Galacean Engine
Mesh and Texture LODs: No
No automatic simplifciation or LOD generation.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
Babylon.JS
VR Support (WebXR): Yes
Robust support for VR experiences via the WebXR standard.
Limited
Galacean Engine
VR Support (WebXR): Limited
Primary focus is 2D/3D mobile web, not immersive VR.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
Babylon.JS
AR Support (WebXR): Yes
Supports markerless AR on Android via WebXR.
Limited
Galacean Engine
AR Support (WebXR): Limited
Primary focus is 2D/3D mobile web, AR support might be basic or via extensions.
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
Limited
Babylon.JS
AR Support (iOS): Limited
Non-interactive USDZ export of static assets via `USDZExportAsync().`
Limited
Galacean Engine
AR Support (iOS): Limited
Focus is not primarily on AR.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
Limited
Babylon.JS
AR Support (visionOS): Limited
Non-interactive USDZ export of static assets via `USDZExportAsync()`.
Galacean Engine
AR Support (visionOS): No
Not a target platform.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Surface
Babylon.JS
AR Tracking Types: Surface
Supports World Tracking via WebXR, with extensions for other features like image/marker tracking.
N/A
Galacean Engine
AR Tracking Types: N/A
Not AR-focused.
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
Babylon.JS
Official Support Availability: No
Community support is available, but official support is only provided for Enterprise customers.
Galacean Engine
Official Support Availability: No
Support is community-driven, backed by Ant Group's development.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Babylon.JS
Learning Resources: Yes
Rich resources including the Playground for live coding, extensive documentation, examples, and tutorials.
Good
Galacean Engine
Learning Resources: Good
Offers documentation, examples, and official toolkits.
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Open Source
Babylon.JS
License: Open Source
Available under the permissive Apache License 2.0.
Open Source
Galacean Engine
License: Open Source
Available under the permissive MIT license.

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