Needle vs. A-Frame vs. Unreal Engine

See how Needle, A-Frame, and Unreal Engine compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

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Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
An open-source web framework for building VR/AR experiences using a familiar HTML-based entity-component system built on top of three.js.
A-Frame
High-fidelity engine primarily for native games/apps. Web strategy focuses on Pixel Streaming (server-side rendering) or exporting assets (glTF) for use in other web engines.
Unreal Engine
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
Framework
Web Component
A-Frame
Solution Type: Framework, web-component
A framework that allows creating 3D/VR/AR scenes using custom HTML tags (web components) built upon three.js.
Authoring Tool
Unreal Engine
Solution Type: authoring-tool
Primarily an authoring tool for creating experiences delivered via Pixel Streaming. No longer supports direct WebGL/Wasm client export.
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
A-Frame
Made for the web: Yes
Aims to make WebXR development accessible and performant on the web.
Unreal Engine
Made for the web: No
A high-end engine designed for native performance. Web deployment relies on asset export or streaming.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
HTML
Code
A-Frame
Typical Workflows: HTML, Code
Scenes are built primarily using HTML-like tags, with custom logic implemented in JavaScript components.
Standalone Editor
Visual Scripting
Code
Unreal Engine
Typical Workflows: Standalone Editor, Visual Scripting, Code
Content creation uses the Unreal Editor with Blueprints (visual scripting) or C++.
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
A-Frame
Use with Unity: No
Not related to Unity workflow.
Unreal Engine
Use with Unity: No
Separate engine.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
A-Frame
Use with Blender: No
Consumes glTF assets exported from Blender.
Unreal Engine
Use with Blender: No
Separate engine.
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
A-Frame
Interactivity Building Blocks: Yes
Comprehensive component system with many built-in and community components for interactions, effects, and behaviors.
Unreal Engine
Interactivity Building Blocks: No
Components can be created via scripting, but there is no built-in library of interactivity components.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
A-Frame
Extensible with Coding: Yes
Can create custom components and systems using JavaScript, or use the entity-component declarative HTML approach.
Unreal Engine
Extensible with Coding: Yes
Blueprints visual scripting and C++.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Good
A-Frame
Physically-Based Rendering: Good
Leverages three.js rendering features like PBR materials, environments, and shadows, accessible via components.
Unreal Engine
Physically-Based Rendering: Yes
High-end rendering capabilities (Nanite, Lumen, PBR) for desktop and high-performance mobile devices.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
A-Frame
Component System: Yes
Based on a highly extensible Entity-Component-System architecture.
Unreal Engine
Component System: Yes
Uses the Actor-Component model.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
A-Frame
Built-in Networking: No
Networking requires external components like `networked-aframe`.
Unreal Engine
Built-in Networking: Yes
Pixel Streaming is fundamentally a networking solution. Unreal Engine has robust native networking.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
Limited
A-Frame
Timelines and Sequencing: Limited
Basic animation component with support for keyframes, but no comprehensive timeline system.
Unreal Engine
Timelines and Sequencing: Yes
Comprehensive Sequencer timeline system for cinematic sequences and complex animation control.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
Limited
A-Frame
Animation Controls: Limited
Includes a built-in animation component and leverages three.js animations.
Unreal Engine
Animation Controls: Yes
Supports complex animations.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
A-Frame
Animated Materials: Yes
Supports animated textures and shader-based material effects through components.
Unreal Engine
Animated Materials: Yes
Advanced material system with dynamic parameters, material instances, and material functions.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
A-Frame
Audio Playback: Yes
Supports positional audio through dedicated components.
Unreal Engine
Audio Playback: Yes
Audio features are part of the engine.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
A-Frame
Video Playback: Yes
Supports using videos as textures through the asset management system.
Unreal Engine
Video Playback: Yes
Supported within the streamed Unreal application.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
A-Frame
Physics Integration: Yes
Physics is added through community components like `aframe-physics-system`.
Unreal Engine
Physics Integration: Yes
Physics simulation is part of the engine but not exported via glTF.
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
A-Frame
glTF 3D Support: Yes
Strong support for loading and interacting with glTF models.
Unreal Engine
glTF 3D Support: Yes
Provides an official importer and exporter for glTF assets.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Limited
A-Frame
Custom User Interfaces: Limited
UI can be created using 3D components (e.g., `aframe-gui`), HTML overlays, or community libraries.
Unreal Engine
Custom User Interfaces: Yes
Features the UMG UI Designer.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
A-Frame
Web Component: Yes
Its core abstraction relies on custom HTML elements (web components).
Unreal Engine
Web Component: No
Pixel Streaming requires a custom client player.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
A-Frame
PWA Support: No
Can be used within Progressive Web Apps but provides no specific PWA features itself.
Unreal Engine
PWA Support: No
Not supported.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
Good
A-Frame
HTML/CSS Integration: Good
Designed to be embedded within standard HTML pages.
Unreal Engine
HTML/CSS Integration: No
Pixel Streaming client allows some UI customization and JS interaction, but doesn't contain features to make this easy.
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
A-Frame
Host Anywhere: Yes
Deployable on static web servers.
Unreal Engine
Host Anywhere: No
Pixel Streaming requires significant server infrastructure (GPU instances). glTF export requires only static hosting for assets.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
A-Frame
Asset Hosting: No
Requires external hosting for assets.
Unreal Engine
Asset Hosting: No
Requires external hosting.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
A-Frame
App Hosting: No
Requires external hosting for the application files.
Unreal Engine
App Hosting: No
Requires external hosting.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Small/Medium
A-Frame
Engine Size: Small/Medium
Includes three.js plus the A-Frame framework layer and components.
Large
Unreal Engine
Engine Size: Large
Not applicable for client-side web builds.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Fast/Moderate
A-Frame
Loading Performance: Fast/Moderate
Generally good loading performance, depends on included components and assets.
Low
Unreal Engine
Loading Performance: Low
Pixel Streaming load time involves connecting to the server.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
Good
A-Frame
Runtime Performance: Good
Offers good performance, though the abstraction layer might introduce minor overhead compared to raw three.js for complex scenes.
High (Streaming)
Unreal Engine
Runtime Performance: High (Streaming)
glTF performance depends on target engine. Pixel Streaming performance is high (server-rendered) but subject to network latency.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
A-Frame
Smart Asset Optimization: No
Relies on users providing optimized assets (e.g., glTF with Draco/Basis).
Unreal Engine
Smart Asset Optimization: Yes
Features like Nanite/Lumen can pre-process assets. glTF exporter offers texture control.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
Via Components
A-Frame
Mesh and Texture LODs: Via Components
Not built-in, but available through community components or manual implementation.
Unreal Engine
Mesh and Texture LODs: Yes
Robust LOD system for both meshes and textures with automatic generation options.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
A-Frame
VR Support (WebXR): Yes
One of the primary goals of A-Frame is to simplify WebVR development.
Unreal Engine
VR Support (WebXR): No
Very limited experimental support.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
A-Frame
AR Support (WebXR): Yes
Supports AR via WebXR on compatible Android devices.
Unreal Engine
AR Support (WebXR): No
Not supported.
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
A-Frame
AR Support (iOS): No
Requires external libraries.
Unreal Engine
AR Support (iOS): No
Not supported.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
A-Frame
AR Support (visionOS): No
Requires external libraries.
Unreal Engine
AR Support (visionOS): No
Pixel Streaming is a potential path. Native visionOS support exists.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Surface
A-Frame
AR Tracking Types: Surface
Supports World Tracking via WebXR.
Unreal Engine
AR Tracking Types: No
AR tracking would need to be handled by the custom Pixel Streaming client application.
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
A-Frame
Official Support Availability: No
Support is community-driven.
Unreal Engine
Official Support Availability: Yes
Paid support and enterprise options available.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Excellent
A-Frame
Learning Resources: Excellent
Extensive documentation, examples, a large registry of community components, and active community channels.
Unreal Engine
Learning Resources: Yes
Vast library of learning content on the Epic Developer Community and elsewhere.
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Open Source
A-Frame
License: Open Source
Available under the MIT license.
Commercial
Unreal Engine
License: Commercial
Free to use up to a revenue threshold, then royalty-based or custom licensing.

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