Needle vs. 8th Wall vs. Sketchfab

See how Needle, 8th Wall, and Sketchfab compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

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Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
A commercial platform specializing in high-quality, markerless WebAR experiences, featuring a cloud editor and advanced tracking capabilities.
8th Wall
Leading online platform for publishing, sharing, discovering, and embedding 3D/VR/AR models, featuring a high-quality universal web viewer.
Sketchfab
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
Cloud Platform
Authoring Tool
3D Engine
8th Wall
Solution Type: cloud-platform, authoring-tool, 3d-engine
A comprehensive platform providing AR tracking engine, cloud-based IDE (Cloud Editor, Niantic Studio), hosting, and specialized AR features.
Cloud Platform
Sketchfab
Solution Type: cloud-platform
A platform focused on hosting, discovering, and viewing 3D assets, providing an embeddable viewer.
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
8th Wall
Made for the web: Yes
Specifically optimized for delivering AR experiences through mobile web browsers.
Sketchfab
Made for the web: Yes
The platform automatically processes and optimizes uploaded models for efficient web viewing.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
Web Editor
Code
8th Wall
Typical Workflows: Web Editor, Code
Development occurs in the Cloud Editor or Niantic Studio using JavaScript, HTML, CSS, often integrating with libraries like A-Frame or three.js.
Asset Upload
Sketchfab
Typical Workflows: Asset Upload
Users upload pre-made models and configure viewer settings (materials, lighting, annotations).
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
8th Wall
Use with Unity: No
Focuses on web technologies with a custom editor.
Sketchfab
Use with Unity: No
Consumes assets exported from various sources, including Unity.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
8th Wall
Use with Blender: No
Imports standard 3D asset formats like glTF.
Sketchfab
Use with Blender: Yes
Offers a Blender addon for direct uploading, and consumes exported formats.
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
8th Wall
Interactivity Building Blocks: Yes
Provides AR-specific components for common interactions and UI elements in WebAR experiences.
Sketchfab
Interactivity Building Blocks: No
Provides annotation system and basic interaction controls, but not a component system for custom behaviors.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
8th Wall
Extensible with Coding: Yes
JavaScript API for creating AR experiences, with integration for Three.js, A-Frame, or Babylon.js.
Sketchfab
Extensible with Coding: No
Viewer API allows some programmatic control, but not full scripting of custom behaviors inside the viewer.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Limited
8th Wall
Physically-Based Rendering: Limited
Rendering quality depends on the capabilities of the integrated engine. The Studio material model does not support all common PBR features.
Limited
Sketchfab
Physically-Based Rendering: Limited
High-quality PBR rendering, customizable lighting, environments, post-processing effects, and material editor within the platform. No script control over rendering order, shadows, and so on. No in-scene lights.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
8th Wall
Component System: Yes
Depends on the integrated rendering framework (e.g., A-Frame uses ECS).
Sketchfab
Component System: No
Internal viewer architecture.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
8th Wall
Built-in Networking: No
Networking needs to be implemented using external libraries or services.
Sketchfab
Built-in Networking: No
Doesn't support multi-user experiences.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
8th Wall
Timelines and Sequencing: No
No built-in timeline or sequencing system, relies on manual animation code or framework features.
Sketchfab
Timelines and Sequencing: No
Can play animations embedded in models but has no sequencing or timeline system.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
8th Wall
Animation Controls: Yes
Animation capabilities depend on the chosen rendering engine.
Sketchfab
Animation Controls: Yes
Plays animations embedded in the uploaded models.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
Via Framework
8th Wall
Animated Materials: Via Framework
Depends on the underlying framework used (Three.js, A-Frame, etc.).
Sketchfab
Animated Materials: No
Supports animated textures in uploaded models but no custom material animation creation.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
8th Wall
Audio Playback: Yes
Audio capabilities depend on the chosen rendering engine.
Sketchfab
Audio Playback: No
Sketchfab used to support embedded audio in the past, but doesn't support it anymore.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
8th Wall
Video Playback: Yes
Supports video textures through integrated rendering engines.
Sketchfab
Video Playback: No
Focuses on static and animated 3D models.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
8th Wall
Physics Integration: Yes
Physics capabilities depend on the chosen rendering engine.
Sketchfab
Physics Integration: No
Focuses on asset display, not physics simulation.
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
8th Wall
glTF 3D Support: Yes
Supports loading glTF assets.
Sketchfab
glTF 3D Support: Yes
glTF is the preferred format; platform automatically converts many other formats to optimized glTF for viewing.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Limited
8th Wall
Custom User Interfaces: Limited
UI is typically created using HTML/CSS overlays or the UI system of the chosen rendering engine.
Sketchfab
Custom User Interfaces: No
Provides the standard viewer UI (controls, annotations) with slight customization options.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
8th Wall
Web Component: No
Experiences are typically loaded via the 8th Wall JS library.
Sketchfab
Web Component: Yes
Provides iframe/oEmbed code for easy embedding, functioning like a web component.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
8th Wall
PWA Support: No
WebAR experiences created with 8th Wall can be integrated into Progressive Web Apps.
Sketchfab
PWA Support: No
Embeds work in PWAs; viewer can be used within Progressive Web Apps.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
8th Wall
HTML/CSS Integration: Yes
Allows overlaying HTML/CSS elements for UI.
Sketchfab
HTML/CSS Integration: No
Can be embedded in other websites, but can't easily combine web UI and the Sketchfab viewer
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
8th Wall
Host Anywhere: No
Requires the 8th Wall platform for tracking and hosting.
Sketchfab
Host Anywhere: No
Models and viewer are hosted on Sketchfab's platform.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
8th Wall
Asset Hosting: Yes
Includes hosting as part of the platform service.
Sketchfab
Asset Hosting: Yes
Core function is hosting 3D models which can be accessed via API.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
Required
8th Wall
App Hosting: Required
Using the 8th Wall platform requires hosting on 8th Wall's servers.
Sketchfab
App Hosting: No
Not applicable – does not support full apps.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Medium
8th Wall
Engine Size: Medium
Includes sophisticated AR tracking libraries.
Medium
Sketchfab
Engine Size: Medium
The viewer code needs to be loaded.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Moderate
8th Wall
Loading Performance: Moderate
Loading time depends on experience complexity and network conditions.
Medium
Sketchfab
Loading Performance: Medium
Optimized viewer and asset delivery for quick loading. No GPU compressed formats.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
Good
8th Wall
Runtime Performance: Good
Offers robust and performant AR tracking, overall performance also depends on rendering complexity.
High
Sketchfab
Runtime Performance: High
Offers good rendering performance for viewing complex models. High memory usage.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
8th Wall
Smart Asset Optimization: No
The platform handles some processing, but optimization relies on preparing assets beforehand.
Sketchfab
Smart Asset Optimization: Yes
Performs automatic mesh optimization, texture compression (including Basis Universal), and geometry processing upon upload to ensure performant viewing.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
8th Wall
Mesh and Texture LODs: No
Relies on optimization being done before asset upload; no dynamic LOD system.
Limited
Sketchfab
Mesh and Texture LODs: Limited
Automatically generates texture LODs for viewing of models. Does not create mehs LODs or GPU-compressed textures.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
8th Wall
VR Support (WebXR): No
Primary focus is WebAR.
Limited
Sketchfab
VR Support (WebXR): Limited
Built-in support for viewing models in VR via WebXR; no interactivity.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
8th Wall
AR Support (WebXR): Yes
Provides markerless AR for Android, but requires additional camera permissions and uses more CPU and GPU resources.
Limited
Sketchfab
AR Support (WebXR): Limited
Provides an AR button for viewing on compatible Android devices (WebXR); no interactivity..
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
8th Wall
AR Support (iOS): Yes
Provides markerless AR for iOS, but requires additional camera permissions and uses more CPU and GPU resources.
Limited
Sketchfab
AR Support (iOS): Limited
Provides an AR button using AR Quick Look on compatible iOS devices; no interactivity.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
8th Wall
AR Support (visionOS): No
Focus is on mobile WebAR.
Limited
Sketchfab
AR Support (visionOS): Limited
Only basic USDZ conversion supported, no interactivity.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Surface
Image
Face
VPS
8th Wall
AR Tracking Types: Surface, Image, Face, VPS
Offers a comprehensive suite of advanced AR tracking capabilities, including location-based VPS.
Surface
Sketchfab
AR Tracking Types: Surface
Supports World Tracking from inside
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
8th Wall
Official Support Availability: Yes
Support available through paid plans.
Sketchfab
Official Support Availability: Yes
Support available, especially for paid plan users.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Good
8th Wall
Learning Resources: Good
Offers project library, documentation, and tutorials.
Good
Sketchfab
Learning Resources: Good
Help Center, blog, and community forums offer resources.
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Commercial
8th Wall
License: Commercial
A commercial platform with various pricing tiers.
Commercial
Sketchfab
License: Commercial
Offers free and paid subscription tiers. Acquired by Epic Games.

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