See how Needle, 8th Wall, and Sketchfab compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.
View all platform comparisonsWeb-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting. Needle | A commercial platform specializing in high-quality, markerless WebAR experiences, featuring a cloud editor and advanced tracking capabilities. 8th Wall | ![]() Leading online platform for publishing, sharing, discovering, and embedding 3D/VR/AR models, featuring a high-quality universal web viewer. Sketchfab | |
---|---|---|---|
Core Platform & Workflow | |||
Solution Type | 3D Engine Cloud Platform Optimization Tool Web Component Needle Solution Type:
3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output. | Cloud Platform 3D Engine 8th Wall Solution Type:
cloud-platform, authoring-tool, 3d-engine A comprehensive platform providing AR tracking engine, cloud-based IDE (Cloud Editor, Niantic Studio), hosting, and specialized AR features. | Cloud Platform Sketchfab Solution Type:
cloud-platform A platform focused on hosting, discovering, and viewing 3D assets, providing an embeddable viewer. |
Made for the web | Needle Made for the web:
Yes Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment. | 8th Wall Made for the web:
Yes Specifically optimized for delivering AR experiences through mobile web browsers. | Sketchfab Made for the web:
Yes The platform automatically processes and optimizes uploaded models for efficient web viewing. |
Typical Workflows | Unity Editor Blender Editor Code HTML Asset Upload Needle Typical Workflows:
Unity Editor, Blender Editor, Code, HTML, Asset Upload Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality. | Web Editor Code 8th Wall Typical Workflows:
Web Editor, Code Development occurs in the Cloud Editor or Niantic Studio using JavaScript, HTML, CSS, often integrating with libraries like A-Frame or three.js. | Asset Upload Sketchfab Typical Workflows:
Asset Upload Users upload pre-made models and configure viewer settings (materials, lighting, annotations). |
Use with Unity | Needle Use with Unity:
Yes Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components. | 8th Wall Use with Unity:
No Focuses on web technologies with a custom editor. | Sketchfab Use with Unity:
No Consumes assets exported from various sources, including Unity. |
Use with Blender | Needle Use with Blender:
Yes Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes. | 8th Wall Use with Blender:
No Imports standard 3D asset formats like glTF. | Sketchfab Use with Blender:
Yes Offers a Blender addon for direct uploading, and consumes exported formats. |
Interactivity Building Blocks | Needle Interactivity Building Blocks:
Yes Includes a rich set of components for common interactions, animations, and UI elements. | 8th Wall Interactivity Building Blocks:
Yes Provides AR-specific components for common interactions and UI elements in WebAR experiences. | Sketchfab Interactivity Building Blocks:
No Provides annotation system and basic interaction controls, but not a component system for custom behaviors. |
Extensible with Coding | Needle Extensible with Coding:
Yes Uses TypeScript with full IDE support in both Unity and standalone projects. | 8th Wall Extensible with Coding:
Yes JavaScript API for creating AR experiences, with integration for Three.js, A-Frame, or Babylon.js. | Sketchfab Extensible with Coding:
No Viewer API allows some programmatic control, but not full scripting of custom behaviors inside the viewer. |
Engine Capabilities | |||
Physically-Based Rendering | Needle Physically-Based Rendering:
Yes Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects. | Limited 8th Wall Physically-Based Rendering:
Limited Rendering quality depends on the capabilities of the integrated engine. The Studio material model does not support all common PBR features. | Limited Sketchfab Physically-Based Rendering:
Limited High-quality PBR rendering, customizable lighting, environments, post-processing effects, and material editor within the platform. No script control over rendering order, shadows, and so on. No in-scene lights. |
Component System | Needle Component System:
Yes Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components. | 8th Wall Component System:
Yes Depends on the integrated rendering framework (e.g., A-Frame uses ECS). | Sketchfab Component System:
No Internal viewer architecture. |
Built-in Networking | Needle Built-in Networking:
Yes Built-in real-time networking for multiplayer and collaborative applications. | 8th Wall Built-in Networking:
No Networking needs to be implemented using external libraries or services. | Sketchfab Built-in Networking:
No Doesn't support multi-user experiences. |
Timelines and Sequencing | Needle Timelines and Sequencing:
Yes Supports timeline-based sequencing, complex animations, animator state machines, blending, and more. | 8th Wall Timelines and Sequencing:
No No built-in timeline or sequencing system, relies on manual animation code or framework features. | Sketchfab Timelines and Sequencing:
No Can play animations embedded in models but has no sequencing or timeline system. |
Animation Controls | Needle Animation Controls:
Yes Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web. | 8th Wall Animation Controls:
Yes Animation capabilities depend on the chosen rendering engine. | Sketchfab Animation Controls:
Yes Plays animations embedded in the uploaded models. |
Animated Materials | Needle Animated Materials:
Yes Supports material animations, shader graph, and procedural material effects. | Via Framework 8th Wall Animated Materials:
Via Framework Depends on the underlying framework used (Three.js, A-Frame, etc.). | Sketchfab Animated Materials:
No Supports animated textures in uploaded models but no custom material animation creation. |
Audio Playback | Needle Audio Playback:
Yes Supports spatial audio configured via Unity/Blender components. | 8th Wall Audio Playback:
Yes Audio capabilities depend on the chosen rendering engine. | Sketchfab Audio Playback:
No Sketchfab used to support embedded audio in the past, but doesn't support it anymore. |
Video Playback | Needle Video Playback:
Yes Supports video textures and playback controlled via components. | 8th Wall Video Playback:
Yes Supports video textures through integrated rendering engines. | Sketchfab Video Playback:
No Focuses on static and animated 3D models. |
Physics Integration | Needle Physics Integration:
Yes Integrates with physics engines, configured via Unity/Blender components. | 8th Wall Physics Integration:
Yes Physics capabilities depend on the chosen rendering engine. | Sketchfab Physics Integration:
No Focuses on asset display, not physics simulation. |
glTF 3D Support | Excellent Needle glTF 3D Support:
Excellent Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted. | 8th Wall glTF 3D Support:
Yes Supports loading glTF assets. | Sketchfab glTF 3D Support:
Yes glTF is the preferred format; platform automatically converts many other formats to optimized glTF for viewing. |
Custom User Interfaces | Needle Custom User Interfaces:
Yes Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene. | Limited 8th Wall Custom User Interfaces:
Limited UI is typically created using HTML/CSS overlays or the UI system of the chosen rendering engine. | Sketchfab Custom User Interfaces:
No Provides the standard viewer UI (controls, annotations) with slight customization options. |
Web Integration & Deployment | |||
Web Component | Needle Web Component:
Yes Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application. | 8th Wall Web Component:
No Experiences are typically loaded via the 8th Wall JS library. | Sketchfab Web Component:
Yes Provides iframe/oEmbed code for easy embedding, functioning like a web component. |
PWA Support | Needle PWA Support:
Yes Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation. | 8th Wall PWA Support:
No WebAR experiences created with 8th Wall can be integrated into Progressive Web Apps. | Sketchfab PWA Support:
No Embeds work in PWAs; viewer can be used within Progressive Web Apps. |
HTML/CSS Integration | Excellent Needle HTML/CSS Integration:
Excellent Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content. | 8th Wall HTML/CSS Integration:
Yes Allows overlaying HTML/CSS elements for UI. | Sketchfab HTML/CSS Integration:
No Can be embedded in other websites, but can't easily combine web UI and the Sketchfab viewer |
Host Anywhere | Needle Host Anywhere:
Yes The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service. | 8th Wall Host Anywhere:
No Requires the 8th Wall platform for tracking and hosting. | Sketchfab Host Anywhere:
No Models and viewer are hosted on Sketchfab's platform. |
Asset Hosting | Needle Asset Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized assets. | Sketchfab Asset Hosting:
Yes Core function is hosting 3D models which can be accessed via API. | |
App Hosting | Needle App Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized applications. | Required 8th Wall App Hosting:
Required Using the 8th Wall platform requires hosting on 8th Wall's servers. | Sketchfab App Hosting:
No Not applicable – does not support full apps. |
Performance & Optimization | |||
Engine Size | Medium Needle Engine Size:
Medium Optimized runtime aims for minimal footprint, size depends on included features. | Medium 8th Wall Engine Size:
Medium Includes sophisticated AR tracking libraries. | Medium Sketchfab Engine Size:
Medium The viewer code needs to be loaded. |
Loading Performance | Excellent Needle Loading Performance:
Excellent Rapid development cycles and fast loading times through optimized runtime and asset handling. | Moderate 8th Wall Loading Performance:
Moderate Loading time depends on experience complexity and network conditions. | Medium Sketchfab Loading Performance:
Medium Optimized viewer and asset delivery for quick loading. No GPU compressed formats. |
Runtime Performance | Excellent Needle Runtime Performance:
Excellent Designed for efficient rendering performance across desktop, mobile, and XR devices. | Good 8th Wall Runtime Performance:
Good Offers robust and performant AR tracking, overall performance also depends on rendering complexity. | High Sketchfab Runtime Performance:
High Offers good rendering performance for viewing complex models. High memory usage. |
Smart Asset Optimization | Excellent Needle Smart Asset Optimization:
Excellent Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options. | 8th Wall Smart Asset Optimization:
No The platform handles some processing, but optimization relies on preparing assets beforehand. | Sketchfab Smart Asset Optimization:
Yes Performs automatic mesh optimization, texture compression (including Basis Universal), and geometry processing upon upload to ensure performant viewing. |
Mesh and Texture LODs | Excellent Needle Mesh and Texture LODs:
Excellent Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels. | 8th Wall Mesh and Texture LODs:
No Relies on optimization being done before asset upload; no dynamic LOD system. | Limited Sketchfab Mesh and Texture LODs:
Limited Automatically generates texture LODs for viewing of models. Does not create mehs LODs or GPU-compressed textures. |
XR Support (AR/VR/Spatial) | |||
VR Support (WebXR) | Needle VR Support (WebXR):
Yes Supports VR headsets via the WebXR standard. | 8th Wall VR Support (WebXR):
No Primary focus is WebAR. | Limited Sketchfab VR Support (WebXR):
Limited Built-in support for viewing models in VR via WebXR; no interactivity. |
AR Support (WebXR) | Needle AR Support (WebXR):
Yes Supports markerless WebAR on compatible Android devices via the WebXR standard. | 8th Wall AR Support (WebXR):
Yes Provides markerless AR for Android, but requires additional camera permissions and uses more CPU and GPU resources. | Limited Sketchfab AR Support (WebXR):
Limited Provides an AR button for viewing on compatible Android devices (WebXR); no interactivity.. |
AR Support (iOS) | Needle AR Support (iOS):
Yes Supports interactive markerless WebAR on iOS devices via WebXR. | 8th Wall AR Support (iOS):
Yes Provides markerless AR for iOS, but requires additional camera permissions and uses more CPU and GPU resources. | Limited Sketchfab AR Support (iOS):
Limited Provides an AR button using AR Quick Look on compatible iOS devices; no interactivity. |
AR Support (visionOS) | Needle AR Support (visionOS):
Yes Explicit support for creating spatial computing experiences deployable on visionOS. | 8th Wall AR Support (visionOS):
No Focus is on mobile WebAR. | Limited Sketchfab AR Support (visionOS):
Limited Only basic USDZ conversion supported, no interactivity. |
AR Tracking Types | Surface Image Needle AR Tracking Types:
Surface, Image Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR. | Surface Image Face VPS 8th Wall AR Tracking Types:
Surface, Image, Face, VPS Offers a comprehensive suite of advanced AR tracking capabilities, including location-based VPS. | Surface Sketchfab AR Tracking Types:
Surface Supports World Tracking from inside |
Ecosystem & Support | |||
Official Support Availability | Needle Official Support Availability:
Yes Dedicated support available for licensed users. | 8th Wall Official Support Availability:
Yes Support available through paid plans. | Sketchfab Official Support Availability:
Yes Support available, especially for paid plan users. |
Learning Resources | Needle Learning Resources:
Yes Extensive documentation, tutorials, live samples, and active community support. | Good 8th Wall Learning Resources:
Good Offers project library, documentation, and tutorials. | Good Sketchfab Learning Resources:
Good Help Center, blog, and community forums offer resources. |
License | Commercial Needle License:
Commercial Commercial license required for full features and deployment. Free evaluation available. | Commercial | Commercial Sketchfab License:
Commercial Offers free and paid subscription tiers. Acquired by Epic Games. |