Needle vs. Unreal Engine vs. Spatial.io

See how Needle, Unreal Engine, and Spatial.io compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

View all platform comparisons
Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
High-fidelity engine primarily for native games/apps. Web strategy focuses on Pixel Streaming (server-side rendering) or exporting assets (glTF) for use in other web engines.
Unreal Engine
A web-based platform focused on creating and hosting social 3D environments accessible via web and VR.
Spatial.io
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
Authoring Tool
Unreal Engine
Solution Type: authoring-tool
Primarily an authoring tool for creating experiences delivered via Pixel Streaming. No longer supports direct WebGL/Wasm client export.
Cloud Platform
Authoring Tool
Spatial.io
Solution Type: cloud-platform, authoring-tool
A platform for building, hosting, and experiencing shared social 3D spaces ('metaverse').
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
Unreal Engine
Made for the web: No
A high-end engine designed for native performance. Web deployment relies on asset export or streaming.
Limited
Spatial.io
Made for the web: Limited
Designed for accessibility across web browsers and VR, balancing fidelity with performance for social experiences. Load times are relatively high because it builds on Unity's WebGL platform.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
Standalone Editor
Visual Scripting
Code
Unreal Engine
Typical Workflows: Standalone Editor, Visual Scripting, Code
Content creation uses the Unreal Editor with Blueprints (visual scripting) or C++.
Web Editor
Unity Integration
Spatial.io
Typical Workflows: Web Editor, Unity Integration
Users build and customize spaces using intuitive, integrated visual tools and templates.
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
Unreal Engine
Use with Unity: No
Separate engine.
Spatial.io
Use with Unity: Yes
Via Spatial Toolkit, offers SDKs for importing assets or integrating experiences built with Unity.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
Unreal Engine
Use with Blender: No
Separate engine.
Spatial.io
Use with Blender: No
Imports standard 3D asset formats like glTF.
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
Unreal Engine
Interactivity Building Blocks: No
Components can be created via scripting, but there is no built-in library of interactivity components.
Spatial.io
Interactivity Building Blocks: Yes
Provides components for social interaction, media sharing, and space customization.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
Unreal Engine
Extensible with Coding: Yes
Blueprints visual scripting and C++.
Limited
Spatial.io
Extensible with Coding: Limited
Primary creation is through no-code tools; Unity SDK allows interpreting a C# subset for more advanced applications.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Unreal Engine
Physically-Based Rendering: Yes
High-end rendering capabilities (Nanite, Lumen, PBR) for desktop and high-performance mobile devices.
Moderate
Spatial.io
Physically-Based Rendering: Moderate
Balances visual quality with the need to support many concurrent users and run smoothly on web/VR.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
Unreal Engine
Component System: Yes
Uses the Actor-Component model.
Spatial.io
Component System: No
Uses an internal architecture managed by the platform.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
Unreal Engine
Built-in Networking: Yes
Pixel Streaming is fundamentally a networking solution. Unreal Engine has robust native networking.
Limited
Spatial.io
Built-in Networking: Limited
Built-in networking for avatar interactions, voice chat, and shared experiences. Not extensible.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
Unreal Engine
Timelines and Sequencing: Yes
Comprehensive Sequencer timeline system for cinematic sequences and complex animation control.
Limited
Spatial.io
Timelines and Sequencing: Limited
Basic trigger-based interactions but no comprehensive timeline system in the platform itself.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
Unreal Engine
Animation Controls: Yes
Supports complex animations.
Limited
Spatial.io
Animation Controls: Limited
Supports avatar animations and basic object animations.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
Unreal Engine
Animated Materials: Yes
Advanced material system with dynamic parameters, material instances, and material functions.
Limited
Spatial.io
Animated Materials: Limited
Supports animated textures but limited material animation capabilities.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
Unreal Engine
Audio Playback: Yes
Audio features are part of the engine.
Spatial.io
Audio Playback: Yes
Includes spatial audio for real-time voice communication between avatars.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
Unreal Engine
Video Playback: Yes
Supported within the streamed Unreal application.
Spatial.io
Video Playback: Yes
Supports screen sharing and embedding media within spaces.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
Unreal Engine
Physics Integration: Yes
Physics simulation is part of the engine but not exported via glTF.
Limited
Spatial.io
Physics Integration: Limited
Handles basic avatar movement and interactions within the platform constraints.
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
Unreal Engine
glTF 3D Support: Yes
Provides an official importer and exporter for glTF assets.
Spatial.io
glTF 3D Support: Yes
Supports uploading glTF models for use in spaces.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Unreal Engine
Custom User Interfaces: Yes
Features the UMG UI Designer.
Spatial.io
Custom User Interfaces: No
Provides the user interface for navigation, communication, and interaction within the platform.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
Unreal Engine
Web Component: No
Pixel Streaming requires a custom client player.
Spatial.io
Web Component: No
Experiences are accessed through the Spatial platform/website.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
Unreal Engine
PWA Support: No
Not supported.
Spatial.io
PWA Support: No
The platform is web-based.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
Unreal Engine
HTML/CSS Integration: No
Pixel Streaming client allows some UI customization and JS interaction, but doesn't contain features to make this easy.
Limited
Spatial.io
HTML/CSS Integration: Limited
Focus is on the immersive 3D environment within the platform.
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
Unreal Engine
Host Anywhere: No
Pixel Streaming requires significant server infrastructure (GPU instances). glTF export requires only static hosting for assets.
Spatial.io
Host Anywhere: No
Requires Spatial's backend infrastructure for hosting, networking, and persistence.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
Unreal Engine
Asset Hosting: No
Requires external hosting.
Spatial.io
Asset Hosting: Yes
Hosts user-uploaded assets and created spaces.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
Unreal Engine
App Hosting: No
Requires external hosting.
Required
Spatial.io
App Hosting: Required
Experiences are hosted on the Spatial platform.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Large
Unreal Engine
Engine Size: Large
Not applicable for client-side web builds.
Large
Spatial.io
Engine Size: Large
Includes rendering, networking, avatar systems, and platform features.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Low
Unreal Engine
Loading Performance: Low
Pixel Streaming load time involves connecting to the server.
Moderate
Spatial.io
Loading Performance: Moderate
Loading times depend on the complexity of the space and number of assets.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
High (Streaming)
Unreal Engine
Runtime Performance: High (Streaming)
glTF performance depends on target engine. Pixel Streaming performance is high (server-rendered) but subject to network latency.
Moderate
Spatial.io
Runtime Performance: Moderate
Performance can vary depending on scene complexity, number of concurrent users, and device capabilities.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
Unreal Engine
Smart Asset Optimization: Yes
Features like Nanite/Lumen can pre-process assets. glTF exporter offers texture control.
Limited
Spatial.io
Smart Asset Optimization: Limited
Platform performs basic compression on uploaded assets, but no simplification.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
Unreal Engine
Mesh and Texture LODs: Yes
Robust LOD system for both meshes and textures with automatic generation options.
Spatial.io
Mesh and Texture LODs: No
Platform automatically handles compresses textures, but does not generate mesh or texture LODs for uploaded assets.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
Unreal Engine
VR Support (WebXR): No
Very limited experimental support.
Spatial.io
VR Support (WebXR): Yes
Strong support for accessing spaces via VR headsets for a more immersive experience.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
Unreal Engine
AR Support (WebXR): No
Not supported.
Spatial.io
AR Support (WebXR): No
Primary focus is on virtual spaces (Web/VR), not mobile AR.
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
Unreal Engine
AR Support (iOS): No
Not supported.
Spatial.io
AR Support (iOS): No
Not supported.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
Unreal Engine
AR Support (visionOS): No
Pixel Streaming is a potential path. Native visionOS support exists.
Spatial.io
AR Support (visionOS): No
Not supported.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Unreal Engine
AR Tracking Types: No
AR tracking would need to be handled by the custom Pixel Streaming client application.
N/A
Spatial.io
AR Tracking Types: N/A
Not an AR-focused platform.
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
Unreal Engine
Official Support Availability: Yes
Paid support and enterprise options available.
Spatial.io
Official Support Availability: Yes
Support available, particularly for paid/enterprise users.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Unreal Engine
Learning Resources: Yes
Vast library of learning content on the Epic Developer Community and elsewhere.
Good
Spatial.io
Learning Resources: Good
Help center, tutorials, and community resources available for creators.
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Commercial
Unreal Engine
License: Commercial
Free to use up to a revenue threshold, then royalty-based or custom licensing.
Commercial
Spatial.io
License: Commercial
Offers free access with paid tiers for enhanced features, capacity, or customization.

FAQ – frequently asked questions

Needle Cloud arrow_upward

Needle Engine arrow_upward

Usecases arrow_upward

Licensing and Compliance arrow_upward

Company Roadmap FAQ Compare Solutions Report Problem

Send us a message

Send a message to the Needle team. Please describe any feedback you have, if you encountered any problem on the website or send us a feature request. We will get back to you as soon as possible.
Contact

Send us a message

Send a message to the Needle team. Please describe any feedback you have, if you encountered any problem on the website or send us a feature request. We will get back to you as soon as possible.
Imprint