See how Needle, Spline, and Rooom compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.
View all platform comparisonsWeb-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting. Needle | ![]() A web-based, real-time collaborative 3D design tool focused on creating interactive web experiences without requiring coding knowledge. Exports self-contained web packages or specific formats. Spline | An enterprise-focused web platform offering integrated no-code/low-code tools for creating 3D/AR/VR experiences like virtual showrooms, product presentations, and events. Rooom | |
---|---|---|---|
Core Platform & Workflow | |||
Solution Type | 3D Engine Cloud Platform Optimization Tool Web Component Needle Solution Type:
3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output. | 3D Engine Cloud Platform Web Component Spline Solution Type:
3d-engine, cloud-platform, authoring-tool, web-component An online platform for 3D design and animation, with direct export options for web integration. | Cloud Platform 3D Engine Rooom Solution Type:
cloud-platform, authoring-tool, 3d-engine An all-in-one platform ('Enterprise Metaverse') providing a CMS, visual editors, hosting, and underlying rendering technology for business use cases. |
Made for the web | Needle Made for the web:
Yes Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment. | Spline Made for the web:
Yes Focuses on creating optimized interactive experiences specifically for the web, with tools to analyze and improve performance. | Limited Rooom Made for the web:
Limited Viewers suitable for business applications. Load times are relatively high, since the viewer builds on Unity's WebGL platform. |
Typical Workflows | Unity Editor Blender Editor Code HTML Asset Upload Needle Typical Workflows:
Unity Editor, Blender Editor, Code, HTML, Asset Upload Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality. | Web Editor Spline Typical Workflows:
Web Editor Primarily a visual design tool where scenes and interactions are built using a graphical interface. Logic is handled through an event/state system. | Web Editor Visual Editor Rooom Typical Workflows:
Web Editor, Visual Editor Content Management System and visual tools for creating experiences without coding. |
Use with Unity | Needle Use with Unity:
Yes Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components. | Spline Use with Unity:
No Exports glTF/USDZ which can be imported into Unity, but there is no direct integration or specific workflow. | Rooom Use with Unity:
No Imports standard asset formats. |
Use with Blender | Needle Use with Blender:
Yes Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes. | Spline Use with Blender:
No Can import formats like glTF (often exported from Blender) and export glTF, but no direct integration. | Rooom Use with Blender:
No Imports standard asset formats. |
Interactivity Building Blocks | Needle Interactivity Building Blocks:
Yes Includes a rich set of components for common interactions, animations, and UI elements. | Spline Interactivity Building Blocks:
Yes Visual design tool with built-in interactive components for common behaviors like drag, hover, click interactions. | Rooom Interactivity Building Blocks:
Yes Provides templates and interactive components for common experiences like product showcases, virtual events, and virtual tours. |
Extensible with Coding | Needle Extensible with Coding:
Yes Uses TypeScript with full IDE support in both Unity and standalone projects. | Limited Spline Extensible with Coding:
Limited Visual event system allows for creating interactive behaviors without coding. Limited JavaScript API for exported scenes. | Rooom Extensible with Coding:
No Primarily a no-code platform with template-based creation system. |
Engine Capabilities | |||
Physically-Based Rendering | Needle Physically-Based Rendering:
Yes Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects. | Good Spline Physically-Based Rendering:
Good Supports PBR materials through a layer-based system, lighting (directional, spot, point), shadows, and post-processing effects. | Good Rooom Physically-Based Rendering:
Good Aimed at producing visually appealing product visualizations and virtual environments. |
Component System | Needle Component System:
Yes Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components. | Spline Component System:
Yes Features a 'Component' system allowing reuse of objects and their properties, aiding in creating design systems within Spline, but differs from traditional ECS architectures. | Rooom Component System:
No Uses an internal system managed by the platform's CMS/editor. |
Built-in Networking | Needle Built-in Networking:
Yes Built-in real-time networking for multiplayer and collaborative applications. | Spline Built-in Networking:
No Supports real-time collaboration within the editor but does not provide features for runtime networking or multiplayer experiences in exported applications. | Rooom Built-in Networking:
Yes Includes networking for shared virtual events and showrooms. |
Timelines and Sequencing | Needle Timelines and Sequencing:
Yes Supports timeline-based sequencing, complex animations, animator state machines, blending, and more. | Spline Timelines and Sequencing:
Yes Includes timeline-based animation system for keyframe animation and sequencing. | Rooom Timelines and Sequencing:
No Basic event-based triggers and animations for interactions, but no comprehensive timeline system. |
Animation Controls | Needle Animation Controls:
Yes Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web. | Spline Animation Controls:
Yes Supports keyframe animation, state-based transitions, and interactive events to trigger animations. | Rooom Animation Controls:
Yes Supports product animations, avatar interactions, and potentially environment animations. |
Animated Materials | Needle Animated Materials:
Yes Supports material animations, shader graph, and procedural material effects. | Spline Animated Materials:
Yes Supports material animation through the timeline system and visual animation tools. | Rooom Animated Materials:
No Limited to pre-built templates and imported animations. |
Audio Playback | Needle Audio Playback:
Yes Supports spatial audio configured via Unity/Blender components. | Spline Audio Playback:
Yes Supports adding sounds to scenes, including positional audio and background music. | Rooom Audio Playback:
Yes Includes audio capabilities for environments and events. |
Video Playback | Needle Video Playback:
Yes Supports video textures and playback controlled via components. | Spline Video Playback:
Yes Supports using videos as textures on 3D models. | Rooom Video Playback:
Yes Supports integrating video content into virtual spaces and events. |
Physics Integration | Needle Physics Integration:
Yes Integrates with physics engines, configured via Unity/Blender components. | Spline Physics Integration:
Yes Includes built-in physics simulation capabilities for creating dynamic interactions. | Rooom Physics Integration:
No Only basic interactions/collisions within the platform's scope, not exposed physics engine. |
glTF 3D Support | Excellent Needle glTF 3D Support:
Excellent Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted. | Spline glTF 3D Support:
Yes Can import and export models in glTF format for interoperability with other tools. | Limited Rooom glTF 3D Support:
Limited Supports a subset of glTF as a core format for asset import. |
Custom User Interfaces | Needle Custom User Interfaces:
Yes Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene. | Limited Spline Custom User Interfaces:
Limited UI elements are typically created using 3D text and objects within the scene itself; no dedicated 2D canvas UI system. | Limited Rooom Custom User Interfaces:
Limited Provides templates and customization options within the platform's UI framework. |
Web Integration & Deployment | |||
Web Component | Needle Web Component:
Yes Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application. | Spline Web Component:
Yes Exports can be embedded using iframe or Javascript code snippets, including a React component export and a generic web component ('spline-viewer') for better performance with multiple embeds. The authoring tool itself is not web component based. | Rooom Web Component:
No Offers embedding solutions, but not standard web components. |
PWA Support | Needle PWA Support:
Yes Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation. | Spline PWA Support:
No Spline exports can be included within a PWA, but Spline itself doesn't provide specific features for PWA development. | Rooom PWA Support:
No The platform itself is web-based. |
HTML/CSS Integration | Excellent Needle HTML/CSS Integration:
Excellent Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content. | Good Spline HTML/CSS Integration:
Good Designed to be easily embedded into HTML pages using generated code snippets (iframe or JavaScript). | Limited Rooom HTML/CSS Integration:
Limited Focus is primarily on experiences within the Rooom platform. |
Host Anywhere | Needle Host Anywhere:
Yes The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service. | Spline Host Anywhere:
Yes Exports are self-contained web packages deployable on static servers. Spline also offers hosting for public URL embeds. | Rooom Host Anywhere:
No Experiences are hosted on the Rooom platform (cloud or optional on-premise). |
Asset Hosting | Needle Asset Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized assets. | Spline Asset Hosting:
Yes Spline hosts scenes shared via Public URLs. Exported code/files can be self-hosted. | Rooom Asset Hosting:
Yes Assets are hosted as part of the platform service. |
App Hosting | Needle App Hosting:
Yes Needle Cloud provides managed hosting and CDN delivery for optimized applications. | Required Rooom App Hosting:
Required Experiences can only be hosted on the Rooom platform. | |
Performance & Optimization | |||
Engine Size | Medium Needle Engine Size:
Medium Optimized runtime aims for minimal footprint, size depends on included features. | Medium/Large (includes runtime) Spline Engine Size:
Medium/Large (includes runtime) Exports include the Spline runtime, which can increase the initial download size compared to solutions using shared runtimes or minimal frameworks. Size depends on scene complexity and export settings. | Medium Rooom Engine Size:
Medium Platform includes rendering, interaction, and other components. |
Loading Performance | Excellent Needle Loading Performance:
Excellent Rapid development cycles and fast loading times through optimized runtime and asset handling. | Moderate Spline Loading Performance:
Moderate Loading times depend heavily on scene complexity, polygon count, texture sizes, and the included runtime. Optimization tools are provided, but complex scenes can experience noticeable load times. | Moderate/Fast Rooom Loading Performance:
Moderate/Fast Advertises fast loading times as a feature. |
Runtime Performance | Excellent Needle Runtime Performance:
Excellent Designed for efficient rendering performance across desktop, mobile, and XR devices. | Good (scene dependent) Spline Runtime Performance:
Good (scene dependent) Performance is generally good for well-optimized scenes but can degrade with high polygon counts, complex materials, numerous objects, or intensive interactions, especially on lower-end devices. | Good Rooom Runtime Performance:
Good Optimized for common business use cases like showrooms and product displays. |
Smart Asset Optimization | Excellent Needle Smart Asset Optimization:
Excellent Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options. | Limited (Internal) Spline Smart Asset Optimization:
Limited (Internal) Provides tools like polygon reduction guidance, material asset reuse, geometry compression on export, and image quality controls, but lacks explicit support for advanced texture compression formats like Basis Universal or Draco geometry compression visibility. | Rooom Smart Asset Optimization:
No Basic asset processing upon upload. |
Mesh and Texture LODs | Excellent Needle Mesh and Texture LODs:
Excellent Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels. | Spline Mesh and Texture LODs:
No Focuses on optimization but does not have a dynamic LOD system. | Rooom Mesh and Texture LODs:
No Platform does automatically apply asset compression, but no additional optimizations happen before upload. Paid optimization services are available. |
XR Support (AR/VR/Spatial) | |||
VR Support (WebXR) | Needle VR Support (WebXR):
Yes Supports VR headsets via the WebXR standard. | Spline VR Support (WebXR):
No Does not directly export WebVR experiences. Requires exporting models (e.g., glTF) and using a VR-capable framework. | Rooom VR Support (WebXR):
Yes Supports VR viewing for immersive spaces and events. |
AR Support (WebXR) | Needle AR Support (WebXR):
Yes Supports markerless WebAR on compatible Android devices via the WebXR standard. | Spline AR Support (WebXR):
No Does not directly export WebAR experiences. Exports USDZ for AR Quick Look on iOS, but full WebAR requires external frameworks. | Rooom AR Support (WebXR):
Yes Supports AR viewing, particularly for product presentations. |
AR Support (iOS) | Needle AR Support (iOS):
Yes Supports interactive markerless WebAR on iOS devices via WebXR. | Limited Spline AR Support (iOS):
Limited USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps. | Limited Rooom AR Support (iOS):
Limited Supports AR viewing for products on iOS, but not for interactions. |
AR Support (visionOS) | Needle AR Support (visionOS):
Yes Explicit support for creating spatial computing experiences deployable on visionOS. | Limited Spline AR Support (visionOS):
Limited USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps. | Limited Rooom AR Support (visionOS):
Limited Support for 3D models on VisionOS, but not for interactions. |
AR Tracking Types | Surface Image Needle AR Tracking Types:
Surface, Image Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR. | Surface Spline AR Tracking Types:
Surface Primarily through USDZ export for object placement in AR Quick Look. | Surface Rooom AR Tracking Types:
Surface Supports standard markerless AR for product placement. |
Ecosystem & Support | |||
Official Support Availability | Needle Official Support Availability:
Yes Dedicated support available for licensed users. | Spline Official Support Availability:
Yes Official support channels are typically available for paid subscribers, while community support is available for all users via Discord. | Rooom Official Support Availability:
Yes Support included with paid plans. |
Learning Resources | Needle Learning Resources:
Yes Extensive documentation, tutorials, live samples, and active community support. | Good Spline Learning Resources:
Good Offers official documentation, tutorials (text and video), a library of templates/examples, and an active community forum/Discord server. | Good Rooom Learning Resources:
Good Provides resources geared towards using the platform's no-code tools. |
License | Commercial Needle License:
Commercial Commercial license required for full features and deployment. Free evaluation available. | Commercial Spline License:
Commercial Spline is a proprietary tool with free and paid subscription tiers offering different feature sets and usage limits. | Commercial Rooom License:
Commercial Commercial platform with tiered pricing, including a free entry-level plan. |