Needle vs. 8th Wall vs. Adobe Aero

See how Needle, 8th Wall, and Adobe Aero compare across key features and capabilities for usage on the web and creating XR experiences for designers, developers and teams.

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Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.
Needle
A commercial platform specializing in high-quality, markerless WebAR experiences, featuring a cloud editor and advanced tracking capabilities.
8th Wall
An Adobe Creative Cloud application (iOS app & Desktop beta) for creating interactive mobile AR experiences with a no-code, visual workflow, aimed at designers.
Adobe Aero
Core Platform & Workflow
Solution Type
3D Engine
Cloud Platform
Authoring Tool
Optimization Tool
Web Component
Needle
Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component
A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.
Cloud Platform
Authoring Tool
3D Engine
8th Wall
Solution Type: cloud-platform, authoring-tool, 3d-engine
A comprehensive platform providing AR tracking engine, cloud-based IDE (Cloud Editor, Niantic Studio), hosting, and specialized AR features.
Authoring Tool
Cloud Platform
Adobe Aero
Solution Type: authoring-tool, cloud-platform
A tool for authoring AR experiences, leveraging Adobe Cloud for asset management and sharing.
Made for the web
Needle
Made for the web: Yes
Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.
8th Wall
Made for the web: Yes
Specifically optimized for delivering AR experiences through mobile web browsers.
Adobe Aero
Made for the web: No
Does not run in the web. Experiences are displayed via the Adobe Aero app.
Typical Workflows
Unity Editor
Blender Editor
Code
HTML
Asset Upload
Needle
Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload
Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.
Web Editor
Code
8th Wall
Typical Workflows: Web Editor, Code
Development occurs in the Cloud Editor or Niantic Studio using JavaScript, HTML, CSS, often integrating with libraries like A-Frame or three.js.
Standalone Editor
Adobe Aero
Typical Workflows: Standalone Editor
Designed for designers, uses a visual interface on iOS or Desktop (beta) to assemble scenes and add interactivity without coding.
Use with Unity
Needle
Use with Unity: Yes
Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.
8th Wall
Use with Unity: No
Focuses on web technologies with a custom editor.
Adobe Aero
Use with Unity: No
Separate ecosystem.
Use with Blender
Needle
Use with Blender: Yes
Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.
8th Wall
Use with Blender: No
Imports standard 3D asset formats like glTF.
Adobe Aero
Use with Blender: No
Imports assets in standard formats (glTF, FBX) or via Adobe Creative Cloud (Photoshop, Substance).
Interactivity Building Blocks
Needle
Interactivity Building Blocks: Yes
Includes a rich set of components for common interactions, animations, and UI elements.
8th Wall
Interactivity Building Blocks: Yes
Provides AR-specific components for common interactions and UI elements in WebAR experiences.
Adobe Aero
Interactivity Building Blocks: Yes
Provides a library of behaviors and interactive components for AR experiences without coding.
Extensible with Coding
Needle
Extensible with Coding: Yes
Uses TypeScript with full IDE support in both Unity and standalone projects.
8th Wall
Extensible with Coding: Yes
JavaScript API for creating AR experiences, with integration for Three.js, A-Frame, or Babylon.js.
Adobe Aero
Extensible with Coding: No
Uses a no-code trigger and action system for creating interactivity.
Engine Capabilities
Physically-Based Rendering
Needle
Physically-Based Rendering: Yes
Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.
Limited
8th Wall
Physically-Based Rendering: Limited
Rendering quality depends on the capabilities of the integrated engine. The Studio material model does not support all common PBR features.
Adobe Aero
Physically-Based Rendering: No
Provides good visual quality optimized for mobile AR, but no advanced PBR features.
Component System
Needle
Component System: Yes
Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.
8th Wall
Component System: Yes
Depends on the integrated rendering framework (e.g., A-Frame uses ECS).
Adobe Aero
Component System: No
Uses triggers and actions to create interactive experiences.
Built-in Networking
Needle
Built-in Networking: Yes
Built-in real-time networking for multiplayer and collaborative applications.
8th Wall
Built-in Networking: No
Networking needs to be implemented using external libraries or services.
Adobe Aero
Built-in Networking: No
Designed for single-user AR experiences.
Timelines and Sequencing
Needle
Timelines and Sequencing: Yes
Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.
8th Wall
Timelines and Sequencing: No
No built-in timeline or sequencing system, relies on manual animation code or framework features.
Adobe Aero
Timelines and Sequencing: No
Basic animation capabilities and directable characters, but no complex sequencing system.
Animation Controls
Needle
Animation Controls: Yes
Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.
8th Wall
Animation Controls: Yes
Animation capabilities depend on the chosen rendering engine.
Adobe Aero
Animation Controls: Yes
Supports imported animations and allows creating simple animations/movements on a timeline.
Animated Materials
Needle
Animated Materials: Yes
Supports material animations, shader graph, and procedural material effects.
Via Framework
8th Wall
Animated Materials: Via Framework
Depends on the underlying framework used (Three.js, A-Frame, etc.).
Adobe Aero
Animated Materials: No
No support for importing animated materials at this point.
Audio Playback
Needle
Audio Playback: Yes
Supports spatial audio configured via Unity/Blender components.
8th Wall
Audio Playback: Yes
Audio capabilities depend on the chosen rendering engine.
Adobe Aero
Audio Playback: Yes
Supports adding audio to AR experiences.
Video Playback
Needle
Video Playback: Yes
Supports video textures and playback controlled via components.
8th Wall
Video Playback: Yes
Supports video textures through integrated rendering engines.
Adobe Aero
Video Playback: Yes
Supports importing and playing video files within the AR scene.
Physics Integration
Needle
Physics Integration: Yes
Integrates with physics engines, configured via Unity/Blender components.
8th Wall
Physics Integration: Yes
Physics capabilities depend on the chosen rendering engine.
Basic
Adobe Aero
Physics Integration: Basic
Includes simple physics behaviors like collision triggers.
glTF 3D Support
Excellent
Needle
glTF 3D Support: Excellent
Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.
8th Wall
glTF 3D Support: Yes
Supports loading glTF assets.
Adobe Aero
glTF 3D Support: Yes
Supports importing glTF and GLB files.
Custom User Interfaces
Needle
Custom User Interfaces: Yes
Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.
Limited
8th Wall
Custom User Interfaces: Limited
UI is typically created using HTML/CSS overlays or the UI system of the chosen rendering engine.
Adobe Aero
Custom User Interfaces: No
Custom UI can only be added via 3D objects in the scene. The UI shown to users can't be adjusted.
Web Integration & Deployment
Web Component
Needle
Web Component: Yes
Exports projects as standard web components (<needle-engine> tag) for easy embedding into any HTML page or web application.
8th Wall
Web Component: No
Experiences are typically loaded via the 8th Wall JS library.
Adobe Aero
Web Component: No
Experiences are viewed natively via the Aero app or an iOS App Clip.
PWA Support
Needle
PWA Support: Yes
Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.
8th Wall
PWA Support: No
WebAR experiences created with 8th Wall can be integrated into Progressive Web Apps.
Adobe Aero
PWA Support: No
Focuses on native mobile AR.
HTML/CSS Integration
Excellent
Needle
HTML/CSS Integration: Excellent
Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.
8th Wall
HTML/CSS Integration: Yes
Allows overlaying HTML/CSS elements for UI.
Adobe Aero
HTML/CSS Integration: No
Operates within the native app environment.
Host Anywhere
Needle
Host Anywhere: Yes
The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.
8th Wall
Host Anywhere: No
Requires the 8th Wall platform for tracking and hosting.
Adobe Aero
Host Anywhere: No
Uses Adobe Creative Cloud for storing assets and sharing experiences.
Asset Hosting
Needle
Asset Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized assets.
8th Wall
Asset Hosting: Yes
Includes hosting as part of the platform service.
Adobe Aero
Asset Hosting: No
Assets and experiences are stored in the user's Creative Cloud storage but can't be directly served from there.
App Hosting
Needle
App Hosting: Yes
Needle Cloud provides managed hosting and CDN delivery for optimized applications.
Required
8th Wall
App Hosting: Required
Using the 8th Wall platform requires hosting on 8th Wall's servers.
Required
Adobe Aero
App Hosting: Required
Experiences are viewed through the Aero app or an iOS App Clip.
Performance & Optimization
Engine Size
Medium
Needle
Engine Size: Medium
Optimized runtime aims for minimal footprint, size depends on included features.
Medium
8th Wall
Engine Size: Medium
Includes sophisticated AR tracking libraries.
Large
Adobe Aero
Engine Size: Large
User installs the Aero app.
Loading Performance
Excellent
Needle
Loading Performance: Excellent
Rapid development cycles and fast loading times through optimized runtime and asset handling.
Moderate
8th Wall
Loading Performance: Moderate
Loading time depends on experience complexity and network conditions.
Moderate
Adobe Aero
Loading Performance: Moderate
Depends on the complexity of the AR experience.
Runtime Performance
Excellent
Needle
Runtime Performance: Excellent
Designed for efficient rendering performance across desktop, mobile, and XR devices.
Good
8th Wall
Runtime Performance: Good
Offers robust and performant AR tracking, overall performance also depends on rendering complexity.
Good
Adobe Aero
Runtime Performance: Good
Leverages native ARKit performance on iOS devices.
Smart Asset Optimization
Excellent
Needle
Smart Asset Optimization: Excellent
Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.
8th Wall
Smart Asset Optimization: No
The platform handles some processing, but optimization relies on preparing assets beforehand.
Basic
Adobe Aero
Smart Asset Optimization: Basic
Relies on optimized assets imported from other Adobe tools (like Substance 3D Sampler/Stager) or standard formats.
Mesh and Texture LODs
Excellent
Needle
Mesh and Texture LODs: Excellent
Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.
8th Wall
Mesh and Texture LODs: No
Relies on optimization being done before asset upload; no dynamic LOD system.
Adobe Aero
Mesh and Texture LODs: No
No LOD or optimization system; relies on initial asset quality.
XR Support (AR/VR/Spatial)
VR Support (WebXR)
Needle
VR Support (WebXR): Yes
Supports VR headsets via the WebXR standard.
8th Wall
VR Support (WebXR): No
Primary focus is WebAR.
Adobe Aero
VR Support (WebXR): No
Focus is exclusively on mobile AR.
AR Support (WebXR)
Needle
AR Support (WebXR): Yes
Supports markerless WebAR on compatible Android devices via the WebXR standard.
8th Wall
AR Support (WebXR): Yes
Provides markerless AR for Android, but requires additional camera permissions and uses more CPU and GPU resources.
Adobe Aero
AR Support (WebXR): No
Requires native app, or users manually enabling Google Play Instant. Does not use WebXR.
AR Support (iOS)
Needle
AR Support (iOS): Yes
Supports interactive markerless WebAR on iOS devices via WebXR.
8th Wall
AR Support (iOS): Yes
Provides markerless AR for iOS, but requires additional camera permissions and uses more CPU and GPU resources.
Adobe Aero
AR Support (iOS): Yes
The primary target platform, offering rich AR experiences via native app or App Clip.
AR Support (visionOS)
Needle
AR Support (visionOS): Yes
Explicit support for creating spatial computing experiences deployable on visionOS.
8th Wall
AR Support (visionOS): No
Focus is on mobile WebAR.
Limited
Adobe Aero
AR Support (visionOS): Limited
Requires USDZ export and then embedding the USDZ elsewhere.
AR Tracking Types
Surface
Image
Needle
AR Tracking Types: Surface, Image
Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.
Surface
Image
Face
VPS
8th Wall
AR Tracking Types: Surface, Image, Face, VPS
Offers a comprehensive suite of advanced AR tracking capabilities, including location-based VPS.
Surface
Image
Adobe Aero
AR Tracking Types: Surface, Image
Leverages ARKit capabilities for various tracking modes.
Ecosystem & Support
Official Support Availability
Needle
Official Support Availability: Yes
Dedicated support available for licensed users.
8th Wall
Official Support Availability: Yes
Support available through paid plans.
Adobe Aero
Official Support Availability: Yes
Through standard Adobe support channels.
Learning Resources
Needle
Learning Resources: Yes
Extensive documentation, tutorials, live samples, and active community support.
Good
8th Wall
Learning Resources: Good
Offers project library, documentation, and tutorials.
Excellent
Adobe Aero
Learning Resources: Excellent
Leverages Adobe's extensive learning resources (Adobe Learn, tutorials, community).
License
Commercial
Needle
License: Commercial
Commercial license required for full features and deployment. Free evaluation available.
Commercial
8th Wall
License: Commercial
A commercial platform with various pricing tiers.
Commercial
Adobe Aero
License: Commercial
Free to use, but requires an Adobe account and integrates with paid Creative Cloud apps.

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